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Want to improve classroom engagement and results using a tool children love?

Kahoot!

location_on Oslo, Norway
A game-based learning platform that allows educators to create fun learning games in minutes. Students take part in games at school or at home and can even create their own. Kahoot’s mission is to unlock the deepest potential of every learner, regardless of age or context, by making learning fun, magical and engaging through games.
Eilert Giertsen Hanoa, CEO
Our mission is to get every single child engaged with and excited about learning material, so that they feel learning is awesome and fun.

Eilert Giertsen Hanoa, CEO

Key figures

Innovation Overview

1 - 18
Age Group
13 000 000
Children/Users
267
Countries
2013
Established
For-profit
Organisation
10 162
Views
Updated on October 19th, 2020
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about the innovation

What is Kahoot!?

Education is changing. Instead of lecturing at the front of the class, teachers are acting as facilitators, supporting students to actively participate in and shape their own learning. However, in many classrooms students are still inactive and uninspired, making it difficult for impactful learning to take place. Students who, for whatever reason, do not engage in classroom learning may be at risk of falling behind their peers.

Kahoot! is an innovative tool designed to engage students with learning material in a social way. Teachers can create a fun learning game in a matter of minutes and then broadcast it to the whole class on an interactive whiteboard. There is also the option of choosing from a selection of games (or kahoots) made by other users from around the world through the shared online platform, as well as a collection of free, ready-made, curriculum-aligned games in several subjects.

Questions appear on the big screen at the front of the class and each learner has a device with which they can participate in the game by selecting a multiple-choice answer, in teams or individually. In this fun, social environment the teacher becomes a game show host and the learners are active participants.

This interactive approach, inspired by online gaming, keeps all children engaged in the learning material and stimulates collaboration and group discussion, as well as competitive excitement. Teachers can add videos, images and diagrams to the games to amplify engagement even more. Students can even create their own learning games, which helps to deepen their understanding and sense of purpose.

Kahoot! can be used to cover all subject areas and allows learners to interact with other players in over 206 countries. It provides a unique opportunity to extend learning beyond the classroom to the home through the Kahoot! mobile app, which students can enjoy playing with their family or use to consolidate learning in preparation for an exam. Teachers can play kahoots in school with students and easily assign them as homework through the mobile app. The game results can be downloaded by the teacher and used as a quick and easy formative assessment tool, allowing every educator to individualize their students' learning effectively.

Kahoot! is used by more than half the teachers in the US. Over two billion people globally have played Kahoot! since it was launched in 2013.

HundrED Review
Kahoot! is a fun, sociable, interactive learning tool that creates an energetic environment virtually. Kahoot! has enabled a community of 5 million teachers from around the world to work collaboratively, through an online community where teachers can share their experiences, offer support and ask for advice.
Milestones

Achievements & Awards

July 2019
Mom's Choice Award- Gold Recipient
May 2019
2000 views
November 2018
HundrED 2019
October 2017
HundrED 2018
October 2017
Innovation added to the HundrED
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