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Ribbon HUNDRED 2021
Want to improve classroom engagement and results using a tool children love?

Kahoot!

location_on Oslo, Norway
A game-based learning platform that allows educators to create fun learning games in minutes. Students take part in games at school or at home and can even create their own. Kahoot’s mission is to unlock the deepest potential of every learner, regardless of age or context, by making learning fun, magical and engaging through games.
Eilert Giertsen Hanoa, CEO
Our mission is to get every single child engaged with and excited about learning material, so that they feel learning is awesome and fun.

Eilert Giertsen Hanoa, CEO

Key figures

Innovation Overview

1 - 18
Age Group
13 000 000
Children/Users
1
Country
2013
Established
For-profit
Organisation
15 666
Views
Updated on April 7th, 2021
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about the innovation

What is Kahoot!?

Education is changing. Instead of lecturing at the front of the class, teachers are acting as facilitators, supporting students to actively participate in and shape their own learning. However, in many classrooms students are still inactive and uninspired, making it difficult for impactful learning to take place. Students who, for whatever reason, do not engage in classroom learning may be at risk of falling behind their peers.

Kahoot! is an innovative tool designed to engage students with learning material in a social way. Teachers can create a fun learning game in a matter of minutes and then broadcast it to the whole class on an interactive whiteboard. There is also the option of choosing from a selection of games (or kahoots) made by other users from around the world through the shared online platform, as well as a collection of free, ready-made, curriculum-aligned games in several subjects.

Questions appear on the big screen at the front of the class and each learner has a device with which they can participate in the game by selecting a multiple-choice answer, in teams or individually. In this fun, social environment the teacher becomes a game show host and the learners are active participants.

This interactive approach, inspired by online gaming, keeps all children engaged in the learning material and stimulates collaboration and group discussion, as well as competitive excitement. Teachers can add videos, images and diagrams to the games to amplify engagement even more. Students can even create their own learning games, which helps to deepen their understanding and sense of purpose.

Kahoot! can be used to cover all subject areas and allows learners to interact with other players in over 206 countries. It provides a unique opportunity to extend learning beyond the classroom to the home through the Kahoot! mobile app, which students can enjoy playing with their family or use to consolidate learning in preparation for an exam. Teachers can play kahoots in school with students and easily assign them as homework through the mobile app. The game results can be downloaded by the teacher and used as a quick and easy formative assessment tool, allowing every educator to individualize their students' learning effectively.

Kahoot! is used by more than half the teachers in the US. Over two billion people globally have played Kahoot! since it was launched in 2013.

Research

HundrED Academy Review

Excellent fun-based and collaborative learning tool. Very high scalability and potential high impact on thinking skills and knowledge acquisition. I like the ability to create personalised quizzes in addition to accessing the bank of specific quizzes. The language tool is also excellent.

- HundrED Academy Member

Kahoot! over time has become synonymous with classroom engagement. Its value lies in how much kids enjoy learning and doing their assessments via Kahoot!. The product is widely used and is applicable to kids across a broad age-range.

- HundrED Academy Member
IMPACT & SCALABILITY
Kahoot! is a fun, sociable, interactive learning tool that creates an energetic environment virtually. Kahoot! has enabled a community of 5 million teachers from around the world to work collaboratively, through an online community where teachers can share their experiences, offer support and ask for advice.
Academy review results
Scalability
Impact
High Impact
Low Scalability
High Impact
High Scalability
Low Impact
Low Scalability
Low Impact
High Scalability
Read more about our selection process
Milestones

Achievements & Awards

July 2019
Mom's Choice Award- Gold Recipient
May 2019
2000 views
November 2018
HundrED 2019
October 2017
HundrED 2018
October 2017
Innovation page created on HundrED.org
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Steps

Inspired to implement this? Here's how...

01
Sign up for Kahoot!
Teachers, student, professionals – anyone can sign up for Kahoot! It’s free.
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02
Make sure everything is set up
Every student needs an internet-enabled device to participate.
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03
Create or find a game
Teachers and learners alike can use Kahoot! to create fun educational games within minutes and play games already created by other users.
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04
Start playing
The most important part is to have fun!
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05
Connect with the community
Kahoot! users from all around the world can interact through the shared online platform.
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