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Want to improve classroom engagement and results using a tool children love?

Kahoot!

Marker Oslo, Norway
A game-based learning platform that allows educators to create fun learning games in minutes. Students take part in games at school or at home and can even create their own. Kahoot’s mission is to unlock the deepest potential of every learner, regardless of age or context, by making learning fun, magical and engaging through games.
Introduction

What is Kahoot!?

“Our mission is to get every single child engaged with and excited about learning material, so that they feel learning is awesome and fun.”

Erik Harrell, CEO, Kahoot!

Education is changing. Instead of lecturing at the front of the class, teachers are acting as facilitators, supporting students to actively participate in and shape their own learning. However, in many classrooms students are still inactive and uninspired, making it difficult for impactful learning to take place. Students who, for whatever reason, do not engage in classroom learning may be at risk of falling behind their peers.

Kahoot! is an innovative tool designed to engage students with learning material in a social way. Teachers can create a fun learning game in a matter of minutes and then broadcast it to the whole class on an interactive whiteboard. There is also the option of choosing from a selection of games (or kahoots) made by other users from around the world through the shared online platform, as well as a collection of free, ready-made, curriculum-aligned games in several subjects.

Questions appear on the big screen at the front of the class and each learner has a device with which they can participate in the game by selecting a multiple-choice answer, in teams or individually. In this fun, social environment the teacher becomes a game show host and the learners are active participants.

This interactive approach, inspired by online gaming, keeps all children engaged in the learning material and stimulates collaboration and group discussion, as well as competitive excitement. Teachers can add videos, images and diagrams to the games to amplify engagement even more. Students can even create their own learning games, which helps to deepen their understanding and sense of purpose.

Kahoot! can be used to cover all subject areas and allows learners to interact with other players in over 180 countries. It provides a unique opportunity to extend learning beyond the classroom to the home through the Kahoot! mobile app, which students can enjoy playing with their family or use to consolidate learning in preparation for an exam. Teachers can play kahoots in school with students and easily assign them as homework through the mobile app. The game results can be downloaded by the teacher and used as an quick and easy formative assessment tool, allowing every educator to individualise their students' learning effectively.

Kahoot! is used by more than half the teachers in the US. Over one billion people globally have played Kahoot! since it was launched in 2013.

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Intended Outcomes
1477
Views
1 - 18
Age Group
2013
Established
Resources Needed
One or more educators are needed to bring Kahoot! into the classroom. A projector or interactive whiteboard is needed to display questions to the class and each student needs their own device to participate. If there are not enough devices, students can team up in groups to play. Kahoot! can be played using any mobile device, desktop or laptop with an internet connection. Kahoot! is free for schools.
HundrED Criteria
innovativeness
impact
scalability
Kahoot! is a fun, sociable, interactive learning tool that creates an energetic environment. Kahoot! has enabled a community of 5 million teachers from around the world to work collaboratively, through an online community where teachers can share their experiences, offer support and ask for advice.
5 million teachers are choosing to use Kahoot! in their classrooms. There are currently 50 million active users of Kahoot! around the world. More than 40% of K-12 students in the US use the platform regularly. 110 million kahoots have been played on the platform so far, including those from a library of 15 million public kahoots.
Kahoot! is used in over 180 countries. Although the user interface is currently in English, any teacher from around the world who is able to understand English can create content for their students in their own language. Kahoot! is considering the possibility of creating a user interface in an additional language.
Posts

See this innovation in action.

Comment
“I totally agree with Erik Harrell, CEO of Kahoot: "Our mission is to get every single child engaged and excited about...”
Nam Ngo Thanh
Kahoot! | Learning Games | Make Learning Awesome!
How Kahoot! Quickly Hit One Billion Players While Helping Advance Education
Kahoot! Played Across the World - Share the Joy
Mr. Warren - Play Kahoot (Official Music Video) ft. The Kids on the Slope (prod by ocha)

Steps

Inspired to implement this? Here's how...

01
Sign up for Kahoot!
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02
Make sure everything is set up
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03
Create or find a game
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04
Start playing
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05
Connect with the community
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Contact

Connect with the innovator

Erik Harrell
Innovator
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