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Ribbon HUNDRED 2020
Want to improve classroom engagement and results using a tool children love?


Oslo, Norway
A game-based learning platform that allows educators to create fun learning games in minutes. Students take part in games at school or at home and can even create their own. Kahoot’s mission is to unlock the deepest potential of every learner, regardless of age or context, by making learning fun, magical and engaging through games.

What is Kahoot!?

Eilert Giertsen Hanoa, CEO
“Our mission is to get every single child engaged with and excited about learning material, so that they feel learning is awesome and fun.”

Eilert Giertsen Hanoa, CEO

Education is changing. Instead of lecturing at the front of the class, teachers are acting as facilitators, supporting students to actively participate in and shape their own learning. However, in many classrooms students are still inactive and uninspired, making it difficult for impactful learning to take place. Students who, for whatever reason, do not engage in classroom learning may be at risk of falling behind their peers.

Kahoot! is an innovative tool designed to engage students with learning material in a social way. Teachers can create a fun learning game in a matter of minutes and then broadcast it to the whole class on an interactive whiteboard. There is also the option of choosing from a selection of games (or kahoots) made by other users from around the world through the shared online platform, as well as a collection of free, ready-made, curriculum-aligned games in several subjects.

Questions appear on the big screen at the front of the class and each learner has a device with which they can participate in the game by selecting a multiple-choice answer, in teams or individually. In this fun, social environment the teacher becomes a game show host and the learners are active participants.

This interactive approach, inspired by online gaming, keeps all children engaged in the learning material and stimulates collaboration and group discussion, as well as competitive excitement. Teachers can add videos, images and diagrams to the games to amplify engagement even more. Students can even create their own learning games, which helps to deepen their understanding and sense of purpose.

Kahoot! can be used to cover all subject areas and allows learners to interact with other players in over 206 countries. It provides a unique opportunity to extend learning beyond the classroom to the home through the Kahoot! mobile app, which students can enjoy playing with their family or use to consolidate learning in preparation for an exam. Teachers can play kahoots in school with students and easily assign them as homework through the mobile app. The game results can be downloaded by the teacher and used as a quick and easy formative assessment tool, allowing every educator to individualize their students' learning effectively.

Kahoot! is used by more than half the teachers in the US. Over two billion people globally have played Kahoot! since it was launched in 2013.

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Innovation Overview
1 - 18
Age Group
13 000 000
8 399
Tips for implementation
One or more educators are needed to bring Kahoot! into the classroom. A projector or interactive whiteboard is needed to display questions to the class and each student needs their own device to participate. If there are not enough devices, students can team up in groups to play. Kahoot! can be played using any mobile device, desktop or laptop with an internet connection. Kahoot! is free for schools.
Connect with innovator
Eilert Giertsen Hanoa
HundrED Review

Kahoot! is a fun, sociable, interactive learning tool that creates an energetic environment. Kahoot! has enabled a community of 5 million teachers from around the world to work collaboratively, through an online community where teachers can share their experiences, offer support and ask for advice.


5 million teachers are choosing to use Kahoot! in their classrooms. There are currently 50 million active users of Kahoot! around the world. More than 40% of K-12 students in the US use the platform regularly. 110 million kahoots have been played on the platform so far, including those from a library of 15 million public kahoots.


Kahoot! is used in over 180 countries. Although the user interface is currently in English, any teacher from around the world who is able to understand English can create content for their students in their own language. Kahoot! is considering the possibility of creating a user interface in an additional language.


See this innovation in action

Kahoot! case study: Acing game-based formative assessment strategy
I really love Kahoot. We use Kahoot a lot in sessions of student & teacher trainings at Orphan Impact. Everyone love it <3
Tra-My Nguyen
I totally agree with Erik Harrell, CEO of Kahoot: "Our mission is to get every single child engaged and excited about learning the material, so that they feel learning is awesome and fun." In fact, I use Kahoot in my own teaching. Kahoot has made my students really excited with each of my lessons. Using Kahoot is a way to bring games into the classroom easily and efficiently. I would recommend other educators to try this new way of teaching - it's fun, engaging and motivating for students.
Nam Ngo Thanh
Kahoot! | Learning Games | Make Learning Awesome!
How Kahoot! Quickly Hit One Billion Players While Helping Advance Education
Kahoot! Played Across the World - Share the Joy
Mr. Warren - Play Kahoot (Official Music Video) ft. The Kids on the Slope (prod by ocha)


Achievements & Awards


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Inspired to implement this? Here's how...

Sign up for Kahoot!
Teachers, student, professionals – anyone can sign up for Kahoot! It’s free.
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Make sure everything is set up
Every student needs an internet-enabled device to participate.
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Create or find a game
Teachers and learners alike can use Kahoot! to create fun educational games within minutes and play games already created by other users.
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Start playing
The most important part is to have fun!
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Connect with the community
Kahoot! users from all around the world can interact through the shared online platform.
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