Run, jump, learn!
Learning by doing is an effective way of generating in-depth understanding of a subject. Run, jump, learn! provides easy ways to incorporate physical activities into t...
The Child-Oriented Model for Wellbeing
The child-oriented model for wellbeing improves students’ behavior and communication education with support in three stages. Students are given support that focuses on...
School Culture of Team Learning
Team learning is a profound learning approach that also changes the school's operating culture; both the student and the teacher have their own independent role as a c...
Creatica Lab challenge communities to rethink education through hosting immersive, hands-on creation makerspaces that leverage interactive technology and innovative de...
An organisation that trains, inspires and supports state schools to teach spoken communication, dialogue and public speaking to all students and campaigns for oracy to...
An alternative model of assessment, crediting and transcript generation that calls for students to demonstrate mastery of skills, knowledge and habits of mind.
The Daily Mile
In The Daily Mile, children go running outside for fifteen minutes every day to experience the physical, emotional and social benefits that exercise brings.
Learning Space Design Lab
A powerful workshop tool for collaboratively designing and redesigning learning environments based on how children learn, while transforming the shared pedagogical pra...
An award-winning ecosystem of hardware and software that makes it possible for any teacher, regardless of computer literacy, to deliver an engaging computer science an...
An instructional content platform that brings together engaging, accessible content with integrated assessments and insights to supercharge reading engagement and lear...
A game-based learning platform that allows educators to create fun learning games in minutes. Students take part in games at school or at home and can even create thei...
Multidimensional flashcards, powered by augmented reality technology, that enliven the learning processing by allowing students to witness animals and dinosaurs come t...