This call is for you if you tick these boxes:
- Your innovation is geared towards upper secondary students, specifically students from marginalised groups aged 16-25.
- Your innovation fosters mental health, belonging, and empathy - and offers a curriculum that focuses on the fostering of whole individuals rather than just technical skills.
- It fuses physical and digital - your curriculum has established a meaningful way of combining in-person and online/digital learning.
- Your curriculum is steered for formal or non-formal education; for example, after-school programs, apprenticeships, and practical trainings.
- Your innovation bridges the gap between education and working life, especially in the gaming and entertainment industries.
Learn more about Supercell
Supercell is a game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since its launch in 2010, the company has brought five games to the global market: Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars. Supercell’s dream is to create games that as many people as possible play for years and that are remembered forever.
Visit their website at: supercell.com