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NASEF's Scholastic Esports

Game. Grow. Learn. Lead

NASEF is on a mission to provide opportunities for all students to use esports as a platform to develop STEAM-based skills and social emotional attributes such as communication, collaboration, and problem-solving abilities needed to thrive in work and in life. It's free to join! Enter tournaments, follow NASEF's club frameworks, learn about esports careers, and more.

Spotlight

Overview

HundrED has selected this innovation to

Gamified Curricula

Web presence

2017

Established

300K

Children

23

Countries
Target group
Students basic
Updated
November 2023
NASEF's core philosophy mirrors the concept of IKIGAI, helping students find their meaning and purpose in life. Specifically, NASEF provides any and ALL students exposure to STEAM curriculum and careers to grow and thrive through what they enjoy...connecting learning and play.

About the innovation

Why did you create this innovation?

Traditional STEM based programs generally lack diversity and target white males, females and Asian males. When researching how to improve diversity in STEM, the founder saw millions of students playing online games. NASEF developed scholastic esports as a "trojan horse" to attract ALL students to a safe fun place to gather and then infused STEM curriculum and career opportunities into their play.

What does your innovation look like in practice?

NASEF establishes Clubs where students are empowered through templated structures to serve on committees, for example building their website social media, and learning about all facets of the esports industry and beyond. See https://www.nasef.org/curriculum and https://www.nasef.org/career-pathways

How has it been spreading?

NASEF grew from clubs in 25 schools in Orange County CA in 2017 to now over 5,000 schools in the US including 50 State Affiliates and 32 country affiliates. NASEF's Club formation is FREE to any school and student worldwide. Our challenge as a global nonprofit is sustainable funding. NASEF currently relies on grants and philanthropy. NASEF recently launched an online Academy and professional development program for educations and we see that as part of our global financial growth in the coming years. Programmatically, NASEF provides the scholastic esports curriculum and training of www.iesf.org, the world's largest esports association, and is currently working with the International Olympic Committee to become the IOC's education partner for esports.

If I want to try it, what should I do?

Signing up for NASEF is free. Just click the "Join NASEF" button on the website at www.nasef.org.

Impact & scalability

HundrED Academy Reviews

NASEF checks all the boxes - a refined vision, research-based content, and an innovative approach to truly implementing game-based learning for youth and teachers in an impactful way. This is a powerful game-based STEAM innovation.

Materials are free and readily available for teachers. They are also built *by* teachers, so it's easy to see how they might be used or transferred into new contexts. Builds off of coursework and activity that is already prevalent in schools.

- Academy member
Academy review results
High Impact
Low Scalability
High Impact
High Scalability
Low Impact
Low Scalability
Low Impact
High Scalability
Read more about our selection process

Implementation steps

Register
Join NASEF for FREE at www.nasef.org
Building the NASEF Club
After registration, members can use Toolkits provided in the Dashboard to learn how to build and sustain a NASEF scholastic esports Club. The NASEF Academy certifications such as the General Manager/"8 Steps to Success" courses are helpful as well.
Additional Training and Professional Development
NASEF offers free curriculum for adoption in classes or afterschool, available at https://www.nasef.org/curriculum. Additional PD is available to educators and districts: https://www.nasef.org/professional-development.
Play
The Club can choose to participate in a variety of FREE esports competitions and programs in esports titles and career-building programs. See https://www.nasef.org/competitive-esports, https://www.nasef.org/minecraft-competitions, and https://www.nasef.org/btg-challenges

Spread of the innovation

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