Our proven School Enterprise Challenge uses the experience of planning & running a real business in school to guide students in developing essential skills for a fulfilling life. This innovation was created during Covid & school closures, enabling young people to develop soft & business skills whilst having fun. Despite lockdowns, they could work towards creating the change they want to see.
In Enterprise Adventure a young person registers on our App, entering a self-paced micro-learning journey planning & launching a social enterprise; joining a community of other Adventurers competing for prizes.
Addresses the problem: Adventurers record a meaningful 2-step increase in creativity, problem solving & aiming high, measured in a proven international framework for understanding skills growth. Entrepreneurial acumen demonstrated: over 400 businesses planned, 57 launched, av. US$32 income.
The online platform can be accessed on any device with internet access. Our propriety curriculum combines micro learning, gamification & community. Adventurers advance at their own pace through 22 missions. Each Mission sets specific learning & basic theory to explore through games, video, quizzes; followed by a real-world challenge e.g. talking with business owners; & reflection. Live online sessions, daily discussions on specific topics, masterclasses & community engagement enhance missions
Over 2,000 young people have joined Enterprise Adventure (more than 60% girls) through own marketing among our and other global school networks, Ambassador teachers and Adventurers. In 2 years they have planned 400 social enterprises with strong community benefit, launching 57 enterprises & generating average profit of $17.
2-3 year Goals: Launch Enterprise Adventure as a Social Enterprise allowing young people 13-15 years, with ability to pay a small amount, to sponsor other disadvantaged young people to join. Establish a strong community with Adventurers who “buddy”, mentor & support each other, & act as Ambassadors for the programme.
Enterprise Adventure available in many languages; tailored materials for segmented age groups, more gamification increases power of learning journey.
The solution is available for all young people with a device that can access the internet. The first step is to register to take part in the Enterprise Adventure. Currently it is only available in English but could be adapted to different languages & contexts. The interested party would need to email email@example.com.