Gamification innovations

Gamification in education is an educational approach to motivate students to learn by using video game design and game elements in learning environments.
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FoodAdvice
Educational blended learning course to develop entrepreneurial skills for students 12 years old and older. It can be implemented both by individuals and by schools all over the world. The course is ba
Upepo
When a child learns to make a paper plane and race it with their friends, they're not just having fun. They're making meaning of the world around them and their own role in that world. At Upepo we are
Ribbon SHORTLISTED
La Aldea: Stories to stay at home
This multi-platform curriculum based on fables aims to educate children in citizenship and socio-emotional skills, encouraging them to have fun while reflecting on their reality. During 2020, and in p
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Project Prism
Project Prism, a team of graduate students at Carnegie Mellon University, created a free-to-play game to engage a generation of children to grow up with increased awareness and understanding for their
Trigonik
Trigonik is a strategy board game for two players in which each player races their respective 30 tokens from start to finish ( Anti-clockwise in Centre of the Board ) according to the rolls of two die
EduEdu
EduEdu is a free solution to help kids with difficulties in reading and writing, used by more than 350.000 students in Brazil. After a quick quiz, EduEdu identify the areas that students need to impro
Koala
We're re-inventing how we teach on the internet. 2020 made it clear that 8 year olds do not learn well on Zoom. But they spend hours on Animal Crossing. We took successes from gaming and impo
innovation
zibuza.net
Zibuza.net is a professional learning community that connects teachers with their peers as well as the multitude of stakeholders in the basic education ecosystem. Our goal is to harness to knowledge,
Magical U: Emotional Intelligence game to develop 21st Century Skills
Magical U is a simple yet powerful system that allows a child to release negative emotions and memories from their subconscious. It enables them to connect with their feelings through pictures, expre
TeachersPro
A virtual environment with exclusive 16 critical competencies for teaching professionalization, which allows learning challenges to be carried out through cutting edge content, a peer-to-peer review s
Videojuegos para el apoyo de los aprendizajes
DESARROLLO DE VIDEOJUEGOS PARA APOYAR EL APRENDIZAJE DE LAS CIENCIAS EN EL AULA EL 2017 desarrollamos un piloto para El Aprendizaje De La Física Cuántica con estudiantes y docentes del Colegio Raulí