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location_on Brazil

The power of gameplay and formative assesment to boost teaching and learning.

Gamified application that allows the students to get involved in subject challenges, questions and problem solving, improving the learning process as a playful and engaging activity. It is a tool for formative assessment for teachers, which offers a simple and customizable metrics, scores and tracks from students, to increase qualified teaching, learning and self-regulation strategies.

HundrED 2023






Target group
April 2022
I would like to congratulate everyone... amazing...

About the innovation

Why did you create this innovation?

Sapientia was born from the need of public school teachers to overcome the challenges of keeping students engaged and enhancing FA. The solution gave rise to a platform that enables to: set out student personal projects; obtain performance metrics; check the progression of studies; promote classroom gameplay and launch challenges aligned with the Brazilian National Common Core Curriculum (BNCC).

How does your innovation work in practice?

In Sapientia, formative assessment is developed through: (1) Setting out student personal projects: with information about their personal life project. Teacher can know the student's details and design personalised activities. (2) Getting performance metrics: allowing the teacher to “quantify” and “qualitatively analyse” students’ action. (3) Checking the history and the progression of studies through the registration and monitoring of pedagogical actions. This data can be accessed by the teacher, student and parents.

Sapientia also includes some gamification functions such as: (1) Gameplay of classroom: As the scoring is recorded in the system, a ranking of the TOP 7 ( top seven students in the class) is created as a reward, motivating students by achieving medals and the possibility of defeating a master of knowledge. (2) Challenges: the system allows the teacher to launch challenges, which are associated with the BNCC skills codes and training itineraries.

How has it been spreading?

It has already been used in tests and validations in schools from Esperança city, state of Paraíba (BRAZIL). Teachers from Mathematics, Chemistry, Geography, Portuguese Language, Art, History and Biology have participated throughout the years of 2019 and 2020. During the COVID-19 Pandemic, the tool proved to be effective, which also revealed the full potential of the platform in remote learning too. It has currently been used by over 100 teachers and over 1500 students. New features are being prepared, with plans to scale for 10.000 users in 2022, 20.000 users in 2023 and 40.000 users in 2024.

If I want to try it, what should I do?

Download the app for Android or subscribe our web platform to make a try. Contact us: https://linktr.ee/sapientiaedu

Impact & scalability

Impact & Scalability

Sapientia combines data analytics with gamification to create a platform that engages students in the social and developmental aspects of learning. The student can set their own goals, a key aspect of formative assessment. Sapientia allows students to see their progress and interact with their peers in competitive-collaborative dynamics, and gives teachers real-time data on students' progress.

HundrED Academy Reviews
The idea is scalable and practicable. This idea can work in my own context and can be incorporated into the education system. It will also create an avenue where students can interact. learn from each other.
This innovation allows for students to have agency and engages them in formative assessment for growth. It is a combination of qualitative and quantitative data and allows parents, students and teachers to be active participants in assessment.
- Academy member
Academy review results
High Impact
Low Scalability
High Impact
High Scalability
Low Impact
Low Scalability
Low Impact
High Scalability
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Spread of the innovation

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