We are using cookies to give a better service experience. By using our services you agree to use cookies. More information.
Got it

Are you interested in this innovation?

Great. Our mission is to help education innovations spread.
You have many options to proceed.

1. Innovation Page

As you have probably noticed, you can get more information from our innovation page.
We have tried to gather a lot of relevant information in simple and compact form, – from introduction to intended outcomes, from videos to photographs.

2. CONNECT WITH THE INNOVATOR

Maybe you want to ask something directly from the innovator.
It´s not a bad idea since they are the best experts.

V

3. CONNECT WITH us

But if you want to ask something from our experts at HundrED, that is fine as well.
We are here to help you and this service is free of charge.

Send your question
Send

Thank you for your question - we will get back to you the soonest.

4. Bookmark

And also remember that you can bookmark all your favourite innovations to your profile page for later use or for sharing them with the colleagues.

Squared 20160422 scool hundred photos rajakylankoulu valinnat 8
Finland
A multidisciplinary programming unit

Internet of Things

Marker Kannus, Finland
This multidisciplinary programming unit is a model that allows programming to be applied to various different subjects. At the same time, students will have a chance to complete fun crafts and tech projects from design to assembly.
Introduction

What is it all about?

“"The Internet of Things expanded quite imperceptibly from a collaboration between a few subjects into a multidisciplinary project engaging the whole school. The project can be realized in just a few weeks or scaled to the length of the whole school year.” ”

Antti Tuominen, teacher, Juhani Vuorinen School

People use technology more and more. Technological developments are reflected in people’s lives by increasingly complicated combinations of technology and equipment. This development affects students' lives both now and in the future.

The Internet of Things innovation aims to help students understand what technological change involves and give them the skills to influence it themselves.

The presented model provides the teacher with tools for bringing multidisciplinary programming into teaching various content areas. The Internet of Things is a phenomenon based unit that can be done through mathematics, visual arts, biology or crafts.

Students are able to design, build, and program the devices. As part of the construction process, they explore and observe their own environment. The approach makes programming and the opportunities it offers tangible.

The model is based on interdisciplinary collaboration and teamwork between teachers. The end result is a product utilizing technology which the students have created themselves from scratch.

Teachers can take advantage of their own skillsets in this innovation, so there are many ways to implement it. The examples in the steps have been done with Arduino, an open source electronics platform that combines hardware and programming.

Read more ›
Intended Outcomes
544
Views
10 - 18
Age Group
2015
Established
Resources Needed
An Arduino microcontroller (an attachable control unit for the device being built) A computer with a programming environment (Arduino IDE, free of charge from the web) Electronic components and a breadboard 3D printer or arts and crafts supplies for building the objects
HundrED Criteria
innovativeness
impact
scalability
The innovation combines recent technology, independent and creative work.
The innovation gives students a comprehensive understanding of how they can make use of technology.
The innovation can be carried out in several subjects and is therefore suited for various different environments and syllabi.
Posts

See this innovation in action.

Q&A
“What would be the very basic materials needed to begin this project with a small group of younger students”
J

Steps

Inspired to implement this? Here's how...

01
Be inspired to collaborate
At the core of the The Internet of Things is cooperation between different subjects. Therefore it’s important to involve teachers from a number of disciplines.
Read more
02
Figure out what skills and necessary materials are available
Before starting the project, it’s important to figure out what resources you already have available at your school, including equipment, time and skillsets.
Read more
03
Plan and design your device
Even before learning to program, you can begin brainstorming with your team of teachers.
Read more
04
Get to know functional programming with the students
It’s good for both teachers and students to get acquainted with functional programming and Arduino.
Read more
05
Build the devices
Assembly can begin! As the project progresses, it’s possible to experiment and carry out different functionalities with the device.
Read more
06
Be prepared for growing enthusiasm
Occasionally, the students’ projects begin to expand as their enthusiasm and confidence grows.
Read more
Contact

Connect with the innovator

V
Innovator
Used in