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Squared 20160422 scool hundred photos rajakylankoulu valinnat 8
Finland
A multidisciplinary programming unit

Internet of Things

Marker Kannus, Finland
This multidisciplinary programming unit is a model that allows programming to be applied to various different subjects. At the same time, students will have a chance to complete fun crafts and tech projects from design to assembly.
Introduction

What is it all about?

“"The Internet of Things expanded quite imperceptibly from a collaboration between a few subjects into a multidisciplinary project engaging the whole school. The project can be realized in just a few weeks or scaled to the length of the whole school year.” ”

Antti Tuominen, teacher, Juhani Vuorinen School

People use technology more and more. Technological developments are reflected in people’s lives by increasingly complicated combinations of technology and equipment. This development affects students' lives both now and in the future.

The Internet of Things innovation aims to help students understand what technological change involves and give them the skills to influence it themselves.

The presented model provides the teacher with tools for bringing multidisciplinary programming into teaching various content areas. The Internet of Things is a phenomenon based unit that can be done through mathematics, visual arts, biology or crafts.

Students are able to design, build, and program the devices. As part of the construction process, they explore and observe their own environment. The approach makes programming and the opportunities it offers tangible.

The model is based on interdisciplinary collaboration and teamwork between teachers. The end result is a product utilizing technology which the students have created themselves from scratch.

Teachers can take advantage of their own skillsets in this innovation, so there are many ways to implement it. The examples in the steps have been done with Arduino, an open source electronics platform that combines hardware and programming.

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Intended Outcomes
451
Views
10 - 18
Age Group
2015
Established
Resources Needed
An Arduino microcontroller (an attachable control unit for the device being built) A computer with a programming environment (Arduino IDE, free of charge from the web) Electronic components and a breadboard 3D printer or arts and crafts supplies for building the objects
HundrED Criteria
innovativeness
impact
scalability
The innovation combines recent technology, independent and creative work.
The innovation gives students a comprehensive understanding of how they can make use of technology.
The innovation can be carried out in several subjects and is therefore suited for various different environments and syllabi.
Posts

See this innovation in action.

Q&A
“What would be the very basic materials needed to begin this project with a small group of younger students”
J

Steps

Inspired to implement this? Here's how...

01
Be inspired to collaborate
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02
Figure out what skills and necessary materials are available
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03
Plan and design your device
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04
Get to know functional programming with the students
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05
Build the devices
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06
Be prepared for growing enthusiasm
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Contact

Connect with the innovator

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Innovator
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