We have selected one hundred educational innovations from Finland in 2016-2017. The Finland 100 project is an official part of a celebration programme for Finland’s centenary of independence in 2017.
SUPPORTED BY DNA, Op, Supercell, Teknologiateollisuuden 100-vuotissäätiö
Run, jump, learn!
Learning by doing is an effective way of generating in-depth understanding of a subject. Run, jump, learn! provides easy ways to incorporate physical activities into t...
The Child-Oriented Model for Wellbeing
The child-oriented model for wellbeing improves students’ behavior and communication education with support in three stages. Students are given support that focuses on...
School Culture of Team Learning
Team learning is a profound learning approach that also changes the school's operating culture; both the student and the teacher have their own independent role as a c...
From High School to University
A model for creating personalized learning paths from high school to university using virtual reality.
Student Agents equips young people to share their ICT skills with their whole school community, supporting and training teachers and students alike. This comprehensive...
Mutku Maker Space
The innovation transforms a school space into an environment that supports creative thinking and brainstorming. The space plays a part in design education, as well. Mu...
Sports is a great way to bring students together. This package includes examples on how sports has been used to promote integration in two culturally diverse schools.
The ViLLE eLearning path makes it possible to enhance and differentiate teaching. It introduces gamified, automatically assessed and motivating tasks into math, progra...
Mehackit provides robotics and programming courses for lower and upper secondary education. During the courses, students build technology projects and learn the basics...
Learning from Animals
The innovation teaches children self-sufficiency and life skills through animal care. Animals are integral in the school community – both in and out of the classroom. ...
From Cafeteria to Restaurant
Nutrition has a big effect on learning. In addition to well-being and health, school lunches develop students’ understanding about the food culture surrounding them. S...
Internet of Things
This multidisciplinary programming unit is a model that allows programming to be applied to various different subjects. At the same time, students will have a chance t...