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New technologies as part of a pedagogical approach

3DBear

Helsinki, Finland
3D printing, virtual reality (VR) and augmented reality (AR) take Maker Culture and studying STEAM subjects at school to a whole new level. This model presents how to utilize new technologies from a pedagogical perspective.
Introduction

What is it all about?

“With our help kids can finally design and print their own toys – learning maths and design at the same time.”

Jussi Kajala, COO

3D printing, virtual reality (VR) and augmented reality (AR) will be standard equipment in future learning environments. However, merely obtaining the required equipment won’t get you very far. What’s needed is content that brings added value to learning, encourages obtaining knowledge while developing skills needed in the future.

At present, there are two issues facing the use of 3D technologies that the innovation aims to resolve: technologies are too difficult for a busy teacher to use and there is no appropriate learning content available. Together with Finnish schools, 3DBear has created smart learning content that utilizes 3D technologies in teaching.

3DBear’s gamified content can be accessed with different devices, for example with tablets or laptops. It has never been so easy to integrate 3D technologies into teaching.

3DBear consists of different learning modules that work well with multidisciplinary STEAM teaching (science, technology, engineering, art and math) in elementary school. The modules include everything from architecture to 3D modeling.

3DBear isn’t just an application or a collection of excellent teaching material, but a complete learning unit. 3DBear has been used in nearly fifty schools in Finland already. The schools testing 3DBear have not only succeeded in modifying their way of doing things, but have enabled students left behind in the conventional classroom to shine. Students who learn best through trial and error will benefit tremendously from 3D as a learning tool.

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Innovation Overview
ALL
Target Group
-
Children/Users
1
Country
2015
Established
-
Organisation
1 024
Views
Tips for implementation
3DBear license (free trial period), iPads or Chromebooks or laptops, equipment such as 3D printers or AR and VR headsets (e.g. Google Cardboard) are also useful.
Connect with innovator
J
HundrED Review
Innovativeness

The innovation integrates new technologies into teaching in a pedagogically meaningful way by taking different types of learners into consideration.

Impact

Deep learning of new technologies provides an advantage for students in the future.

Scalability

3DBear is used in Helsinki as well as in Silicon Valley, USA. It can be used in any school with the technological equipment needed.

Media

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Milestones

Achievements & Awards

Map

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Steps

Inspired to implement this? Here's how...

01
Get to know 3DBear
On the 3DBear website for teachers, you can find materials both for free and for purchase.
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02
Familiarize yourself with the learning modules and lesson plan
3DBear includes several different learning modules that can be used in different subjects.
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03
Test the material
3DBear is available for free trial.
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04
Purchase the service and begin!
If you like what you see, start using 3DBear to teach future technologies!
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