The digital world is a rapidly growing part of our lives today, and young people are spending more and more time with digital devices. This technological impact has many positive effects; for example, an increased scope in learning new knowledge and connecting with others from all over the world. However, it is becoming increasingly necessary for young people to adopt healthy habits when using digital devices so that they fully develop their mental, physical and social wellbeing.
Supercell, The Diana Award and ISTE
The shift in modern media has changed the way we consume information and are influenced. This change has also altered how businesses & nonprofits market. VlogU embrace...
Youth United for Responsible Media Representation
We’re a team of passionate young people from the San Francisco Bay Area. We launched Youth United for Responsible Media Representation because we’ve experienced suicid...
Checkology® Virtual Classroom
The News Literacy Project (NLP), a U.S.-based nonpartisan education nonprofit, empowers educators to teach students the skills they need to become smart, active consum...
The Economist Educational Foundation
We enable inspiring discussions about the news in schools by providing educational news content, teacher training and resources. We also bring together schools from di...
Google's Applied Digital Skills
Applied Digital Skills is a free video-based curriculum by Google for school students and adults, designed for an in and out of school, self-paced blended learning env...
Cyber-Seniors : Connecting Generations
Cyber-Seniors trains students to become technology mentors for older adults and provides them with the opportunity to receive practical experience while earning servic...
Inside Out - We All Belong
Inside Out - We All Belong is a set of freely available video-based teaching resources which aim to decrease homo-, bi-, and trans-phobic bullying by using a norm-chal...
Empowerment and Digital Wellness
The #ICANHELP curriculum is a proactive curriculum specifically designed by teachers to prevent negativity and spread positivity and digital citizenship in schools. Th...
The average girl spends 8-10 hours a day consuming media, bombarding her with the message that being sexy and thin matters most. This is unacceptable. MEDIAGIRLS is a ...
Digital Citizenship+ (Plus) Resource Platform (DCRP)
Co-designing with and for youth, the Youth and Media team — with the help of internal and external experts, Youth Advisors (i.e., groups of youth from various contexts...
UNESCO MIL CLICKS
MIL CLICKS is a way for people to acquire media and information literacy (MIL) competencies, through peer learning and becoming peer educators, in their normal day-to-...
Positive Online Content Campaign
Positive online content is digital content aimed at children, which enables them to learn, have fun, create, enjoy, develop a positive view of themselves and respect f...