Serious Games innovations

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Fun China World
Fun China World (https://funchinaworld.com) provides learners an innovative learning experience with a game-based platform. Learners are immersed in a virtual China where they accomplish engaging ques
innovation
Press Start Academy
Press Start Academy is a groundbreaking after-school education concept where all learning takes place via play and games. Our programs are designed using gamification and game-based learning concep
Dream Flight Adventures Educational Simulators
We blend technology, engineering, and science with social studies, humanities, art while also teaching over forty 21st-century skills. In addition to these, each mission also includes its own unique
HoloLAB Champions
HoloLAB Champions is a virtual reality (VR) chemistry game show, where players complete lab experiments to become champions of lab practice. In the game, players interact with materials that replicate
Ribbon FINLAND 100
innovation
The Gaming Room
The Gaming Room is a space created and built in schools where learning takes place through games. The space functions as a new kind of learning environment both during and outside lessons.
Bullying and online behaviour changes through serious games
The project partners, coordinated by ITCL Institute of Technology (Spain), found proof that the use of serious games in education can be beneficial in supporting behavioural changes in young people. A