Programming innovations

Explore education innovations recognized by HundrED as well as innovations from shared by the education community across the world.
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Teachers Lead Tech
Teachers Lead Tech is a continuous learning tool for primary school teachers, to bring them: 1. Confidence in working with tech, achieved by mentorship and community enabled support network. 2. Comp
Mehackit Atelier
How about making songs, visual art or electronic prototypes while learning the basics of programming and designing technology projects? 🎶🎨🤖 Mehackit offers a complete online solution for schools to b
Alice
Alice is an innovative block-based programming environment that makes it easy to create animations, build interactive narratives, or program simple games in 3D. Unlike many of the puzzle-based coding
Ribbon FINLAND 100
Mehackit
Mehackit provides robotics and programming courses for lower and upper secondary education. During the courses, students build technology projects and learn the basics of programming.
Unruly Splats
At Unruly Studios we're empowering students to learn critical STEM skills through active, social recess-style play! Unruly Splats are stompable, programmable buttons that light up and make noise. Spla
Ribbon FINLAND 100
innovation
ViLLE
The ViLLE eLearning path makes it possible to enhance and differentiate teaching. It introduces gamified, automatically assessed and motivating tasks into math, programming, and language teaching, whi
Ribbon FINLAND 100
innovation
Technology Education Class
In the Technology Education Class, students learn about everyday technology by doing things themselves and experimenting with project learning. Technology skills are modern craftmanship skills that ca
Ribbon FINLAND 100
innovation
eTapIt
With the eTapIt concept, the student learns to develop a digital edugame from ideation, to planning content, to implementation. The teacher doesn’t need prior experience in game development in order t
Technology Escape Room
The Tech Escape Room was designed using quiz, algorithms, programming problems, mathematics, literary poems, physics, chemistry and electromagnetism experiments. The result is that, students spend 90
Kids Media Lab
The innovation of this project is the introduction of programming in a playful and creative way in kindergarten activities. It is important to know and explore programming languages that design new wa
TUMO Center for Creative Technologies
At TUMO, teens learn because they want to. The TUMO learning program is made up of self-learning activities, workshops and project labs around 14 learning targets. Students combine the learning targe
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The School of Programming
The school of programming is in charge of promoting and coordinating the teaching of robotics and programming at all levels of the Poschiavo municipality’s schools. Central to this is the involvement