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Play innovations

Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environ
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Ribbon HUNDRED 2022
Roots of Empathy
Roots of Empathy is an evidence-based classroom program for primary school children that decreases aggression, including bullying, and increases prosocial behaviours such as caring, sharing and inclus
Xogo
By creating an interface that allows people with disabilities to use any and all forms of technology in a way that works for them, they can have not only access to technology, but access to other peop
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Grassroot Soccer: SKILLZ Core
SKILLZ Core is a mixed-gender, rights-based, gender transformative intervention for very young adolescents that considers the profound changes brought about by puberty. It offers positive youth role m
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innovation
Children on the Move
Children aged 5 to 12 improve their psychosocial wellbeing to recover from war-related trauma and rebuild their lives in camps or back home. Through the Swiss Academy for Development's sport and play-
Play2Lead
Servant leadership offers a “focus on caring for people, integrity, trustworthiness and serving the good of the whole” (van Dierendonck & Patterson, 2015). Through the Play2Lead board game, children c
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Football Beyond Borders (FBB)
Our model combines gender-specific, football-themed social and emotional learning curricula and therapeutic practise with qualified counsellors to develop the key skills defined by CASEL of self aware
Ribbon SEL
Tales Toolkit
Award winning Tales Toolkit provides interactive, child led resources for early years using symbols representing story structure. Resources give children independence to create stories around interest
Nüdel Kart, a social enterprise by Playground Ideas.
Creativity and social skills are critical for children, yet education systems are decades behind in teaching children this and many other skills they need to thrive in the 21st-century. Nüdel Kart sup
GraphoGame
We are a Finnish company bringing together universities, game developers and educators to create fun, evidence-based literacy apps for young children in every major language. GraphoGame teaches letter
Sapientia - Gamified and Formative Assesment
Gamified application that allows the students to get involved in subject challenges, questions and problem solving, improving the learning process as a playful and engaging activity. It is a tool for
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solution
Museum in Residence
Museum in Residence (MIR) advocates for student-led, learning-through-play approaches within schools. MIR focuses on Early Years Education, drawing upon established and contemporary child-development
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NESTI
Teachers are unprepared/struggle to include the 6-7 atypical students in their class. We enable teachers to recognize developmental alterations and look for the causes behind a troubling behavior. NES