Play innovations

Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environ
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Ribbon HUNDRED 2021
Roots of Empathy
Roots of Empathy is an evidence-based classroom program for primary school children that decreases aggression, including bullying, and increases prosocial behaviours such as caring, sharing and inclus
playmeo - Interactive Group Games & Activities
playmeo activities make interacting & learning SEL skills fun. We create simple, yet powerful training workshops & resources that help students connect. We work with motivated teachers & school lea
Ribbon DIGITAL WELLBEING
Digital Schoolhouse
Our ingenious computing workshops are aimed at local primary schools across the UK. Delivered by our expert network of Schoolhouses and lead teachers, you can experience our unique approach to play-ba
iThrive Sim
Deepen civic learning for students with iThrive Sim! This digital platform hosts simulations that merge live-action role-play, online gameplay, and well-designed content to create immersive experience
Ribbon SHORTLISTED
Project Rangeet
Mobile app for facilitators to deliver Social Emotional & Ecological Knowledge (SEEK) to children aged 7-16, developed around the UN SDGs. Core element of education. Multiple intelligence & play-based
GraphoGame
We are a Finnish company bringing together universities, game developers and educators to create fun, evidence-based literacy apps for young children in every major language. GraphoGame teaches letter
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Makey Makey
An Invention Kit for Everyone! Have you ever played Mario on Play-Doh or Piano on Bananas? Alligator clip the Internet to Your World, and start inventing The Future.
Ribbon SHORTLISTED
NESTI
Teachers are unprepared/struggle to include the 6-7 atypical students in their class. We enable teachers to recognize developmental alterations and look for the causes behind a troubling behavior. NES
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Game 4D
The project is aimed at promoting the outdoor games culture and involves an online community of play advocates, a shared bank of games and regular playing "flash mobs". It was developed by a group of
Ribbon SHORTLISTED
innovation
Playful Architecture
Playful Architecture is an active educational programme aimed at children and young people to learn about space, architecture, and design, delivered throughout Slovenia. Space and architecture surrou
Ribbon SHORTLISTED
Kidogo
Kidogo improves access to quality, affordable Early Childhood Care & Education in East Africa’s low-income communities.