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innovation
Liger Leadership Academy
Liger learners are taught to become 'Change Agents', to take initiative through an inquiry process by seeking real-world problems and creating solutions through a combination of project-based, experie
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innovation
Educate!
Educate! tackles youth unemployment by partnering with youth, schools, and governments to redefine education so that youth in Africa receive the skills to attain further education, overcome gender ine
innovation
Impulse Neiry
Impulse Neiry is a bundle of hardware and software - virtual reality headset with built-in brain-computer interface, VR-games for education and application to track students progress. Our in-house BCI
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innovation
La Academia de Verano
The Academia de Verano is an intensive three-week experience where students ages 12-18 learn 21st century skills through engaging, project-based courses. By placing students at the center of their lea
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innovation
Life Lab Science Program
Life-Lab has mastered the development of child-centred self-learning play-based learning materials based on comic characters ‘Gappu & Bobo(™)’. The products and visual content are for learners in the
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innovation
City Wanderer- Wandering Challenge
Wandering Challenge designs for 3 students to form a team, challenge themselves to complete 30 missions within 3 weeks. The missions encourage them to make the city their classroom and create meaningf
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innovation
Imagineering in a Box
Imagineering in a Box is designed to pull back the curtain to show you how artists, designers and engineers work together to create theme parks. Go behind the scenes with Disney Imagineers and complet
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innovation
Koonta
Koonta - the most advanced education technology merges with hands-on, experiential learning to develop 21-century skills and by utilizing cutting edge AI algorithms provide advanced learning analytics
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innovation
School Cinema
A groundbreaking pedagogical experience, School Cinema uses cinematic storytelling, emotional connect and visual appeal to address life’s challenges for children from Kindergarten to 12. It is a struc
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innovation
Go-Lab: Learning together yet individually
The integration of the Go-Lab learning application allows students to participate more actively as well as interactively in class, to learn independently, to try things out and examine new findings cr
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innovation
Yes to Taste, No to Waste (Small Change Big Difference)
Small Change Big Difference is a food focused campaign. Funded by the LIFE program of the European Commission the project works with 24 schools across 9 London boroughs. The aim of the program is to r
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innovation
Designing learning spaces
Secondary school students immersed in an interdisciplinary unit of work across traditional subject areas - Humanities (Geography, Sustainability & Urban Planning), Mathematics (volume, mass etc), Desi