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Experiential Learning innovations

Explore education innovations recognized by HundrED as well as innovations from shared by the education community across the world.
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aMUSEd Learning - Creative Learning in Museums
aMUSEd Learning is a sustainable museum-based learning project of MÜZ e.d.e. (Education Drama Event) Initiative. The project targets to raise awareness about the cultural heritage and museum practices
innovation
Impulse Neiry
Impulse Neiry is a bundle of hardware and software - virtual reality headset with built-in brain-computer interface, VR-games for education and application to track students progress. Our in-house BCI
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innovation
Bringing Theater into the Classroom
This innovation describes three different ways for teachers to introduce methods from drama-based pedagogy and drama education into their lessons. This innovation was implemented city-wide, but you ca
School Cinema
A groundbreaking pedagogical experience, School Cinema uses cinematic storytelling, emotional connect and visual appeal to address life’s challenges for children from Kindergarten to 12. It is a struc
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Go-Lab: Learning together yet individually
The integration of the Go-Lab learning application allows students to participate more actively as well as interactively in class, to learn independently, to try things out and examine new findings cr
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Liger Leadership Academy
Liger learners are taught to become 'Change Agents', to take initiative through an inquiry process by seeking real-world problems and creating solutions through a combination of project-based, experie
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Educate!
Educate! tackles youth unemployment by partnering with youth, schools, and governments to support young people working towards their social and economic visions for their futures. Amidst COVID-19, we
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Yes to Taste, No to Waste (Small Change Big Difference)
Small Change Big Difference is a food focused campaign. Funded by the LIFE program of the European Commission the project works with 24 schools across 9 London boroughs. The aim of the program is to r
Life Lab Science Program
Life-Lab has mastered the development of child-centred self-learning play-based learning materials based on comic characters ‘Gappu & Bobo(™)’. The products and visual content are for learners in the
Designing learning spaces
Secondary school students immersed in an interdisciplinary unit of work across traditional subject areas - Humanities (Geography, Sustainability & Urban Planning), Mathematics (volume, mass etc), Desi
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La Academia de Verano
The Academia de Verano is an intensive three-week experience where students ages 12-18 learn 21st century skills through engaging, project-based courses. By placing students at the center of their lea
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City Wanderer- Wandering Challenge
Wandering Challenge designs for 3 students to form a team, challenge themselves to complete 30 missions within 3 weeks. The missions encourage them to make the city their classroom and create meaningf