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Experiential Learning innovations

Explore education innovations recognized by HundrED as well as innovations from shared by the education community across the world.
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Impulse Neiry
Impulse Neiry is a bundle of hardware and software - virtual reality headset with built-in brain-computer interface, VR-games for education and application to track students progress. Our in-house BCI
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aMUSEd Learning
aMUSEd Learning is a sustainable museum-based learning project of MÜZ e.d.e. (Education Drama Event) Initiative. The project targets to raise awareness about the cultural heritage and museum practices
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Liger Leadership Academy
Liger learners are taught to become 'Change Agents', to take initiative through an inquiry process by seeking real-world problems and creating solutions through a combination of project-based, experie
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City Wanderer- Wandering Challenge
Wandering Challenge designs for 3 students to form a team, challenge themselves to complete 30 missions within 3 weeks. The missions encourage them to make the city their classroom and create meaningf
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Educate!
Educate! tackles youth unemployment by partnering with youth, schools, and governments to support young people working towards their social and economic visions for their futures. Amidst COVID-19, we
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Imagineering in a Box
Imagineering in a Box is designed to pull back the curtain to show you how artists, designers and engineers work together to create theme parks. Go behind the scenes with Disney Imagineers and complet
Life Lab Science Program
Life-Lab has mastered the development of child-centred self-learning play-based learning materials based on comic characters ‘Gappu & Bobo(™)’. The products and visual content are for learners in the
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La Academia de Verano
The Academia de Verano is an intensive three-week experience where students ages 12-18 learn 21st century skills through engaging, project-based courses. By placing students at the center of their lea
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Yes to Taste, No to Waste (Small Change Big Difference)
Small Change Big Difference is a food focused campaign. Funded by the LIFE program of the European Commission the project works with 24 schools across 9 London boroughs. The aim of the program is to r
Designing learning spaces
Secondary school students immersed in an interdisciplinary unit of work across traditional subject areas - Humanities (Geography, Sustainability & Urban Planning), Mathematics (volume, mass etc), Desi
Koonta
Koonta - the most advanced education technology merges with hands-on, experiential learning to develop 21-century skills and by utilizing cutting edge AI algorithms provide advanced learning analytics
School Cinema
A groundbreaking pedagogical experience, School Cinema uses cinematic storytelling, emotional connect and visual appeal to address life’s challenges for children from Kindergarten to 12. It is a struc