Edugames innovations

Explore education innovations recognized by HundrED as well as innovations from shared by the education community across the world.
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innovation
Impulse Neiry
Impulse Neiry is a bundle of hardware and software - virtual reality headset with built-in brain-computer interface, VR-games for education and application to track students progress. Our in-house BCI
innovation
Eco-Buddy
Eco-Buddy has invented a method and board game which encourages positive behavioural shifts on subconscious level, endorses circular thinking, waste reduction and understanding of interconnectivity.
Imbellus
Standardized tests shape how and what schools teach. Recognizing the linchpin role assessments play in our education system, Imbellus designs tests to re-orient schools to prepare students not just fo
PleIQ - Smart Educational Solutions for Preschoolers
PleIQ creates smart educational solutions (physical and digital) based on Augmented Reality to improve early childhood education. From smart educational toys to smartbooks, PleIQ provides curriculum-b
Al-Am Fan for Young Director
A4Kids is an animation Studio, we teach kids from 6 to 15 years old principles of animation & storytelling, after years of working with kids, we designed an animation art and storytelling curriculum
Ribbon FINLAND 100
innovation
eTapIt
With the eTapIt concept, the student learns to develop a digital edugame from ideation, to planning content, to implementation. The teacher doesn’t need prior experience in game development in order t
innovation
TeachVid
TeachVid allows users to create and access interactive resources in many languages based on YouTube videos. Each resource includes bilingual subtitles plus a video transcript and translation. Students
FabuLingua
FabuLingua is rethinking how second languages are introduced and reinforced. Through fun, interactive stories and thoughtful game design, our Magical Translations™ learning method incorporates element
LyricsTraining
We promote language learning through music, videos and lyrics, in a fun way in a game where users interact while the video is playing. It's very easy and fun! All you have to do is play a song of
Bullying and online behaviour changes through serious games
The project partners, coordinated by ITCL Institute of Technology (Spain), found proof that the use of serious games in education can be beneficial in supporting behavioural changes in young people. A