Educational Game innovations

Explore education innovations recognized by HundrED as well as innovations from shared by the education community across the world.
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PleIQ - Smart Educational Solutions for Preschoolers
PleIQ creates smart educational solutions (physical and digital) based on Augmented Reality to improve early childhood education. From smart educational toys to smartbooks, PleIQ provides curriculum-b
Fun China World
Fun China World (https://funchinaworld.com) provides learners an innovative learning experience with a game-based platform. Learners are immersed in a virtual China where they accomplish engaging ques
innovation
Impulse Neiry
Impulse Neiry is a bundle of hardware and software - virtual reality headset with built-in brain-computer interface, VR-games for education and application to track students progress. Our in-house BCI
PINit! Board
PINit! can be used to review students' knowledge, for formative assessment, or as an innovative break from traditional classroom question and answer session. It gives room for students engagement and
innovation
Eco-Buddy
Eco-Buddy has invented a method and board game which encourages positive behavioural shifts on subconscious level, endorses circular thinking, waste reduction and understanding of interconnectivity.
innovation
Board Game Design Workshop for parents and teachers
Our workshop go through each step to create a fun and engaging game with ways to include learning into the game, and how to get their students to make their own game for a project-based learning. Indo
innovation
CleverBooks
CleverBooks brings revolutionary approach towards teaching existing subjects by combining truly innovative augmented reality (AR) technology with traditional techniques to enhance children’s learning
HoloLAB Champions
HoloLAB Champions is a virtual reality (VR) chemistry game show, where players complete lab experiments to become champions of lab practice. In the game, players interact with materials that replicate
Project Prism
Project Prism, a team of graduate students at Carnegie Mellon University, created a free-to-play game to engage a generation of children to grow up with increased awareness and understanding for their
Ribbon HUNDRED 2019
Seppo
Seppo is an easy-to-use tool for teachers that makes lessons inspiring and motivating for students. Students solve problems in teams using mobile devices and teachers give feedback in real-time. Seppo
Ribbon HUNDRED 2019
NUSHU – Earthling News in 3D
A series of Augmented Reality adventures about international current affairs. NUSHU is an alien whose mission is to understand humans and send reports back to its own species. Students get to interact
NoRILLA
NoRILLA is a new mixed-reality learning platform bridging physical and virtual worlds to improve children's inquiry-based STEAM learning, fostering their curiosity. Continuing research at Carnegie Mel