All After School Programs Artificial Intelligence Arts Integration Assessment Blended Learning Bullying Prevention Collaborative Learning Compassion Computer Programming Creative Thinking Critical Thinking Dance Design Thinking Digital Citizenship Displaced Children Drama Entrepreneurship Financial Skills Gamification Gender Equality Global Citizenship Language Learning Leadership Education Learning Environments LGBTQIA plus Literacy Math Media Literacy Mental Health Mindfulness Multilingualism Music Nature Numeracy Online Learning Open Resource Platforms Parents and Caregivers Personalized Learning Physical Health Play Professional Development Project Based Learning Real World Learning Robotics Rural Education Science Self-esteem Special Education Storytelling Student-Led Student Mentoring Student Voice and Agency Sustainability Visual Arts Whole-School Models
Impulse Neiry is a bundle of hardware and software - virtual reality headset with built-in brain-computer interface, VR-games for education and application to track students progress. Our in-house BCI
PleIQ - Smart Educational Solutions for Preschoolers
PleIQ creates smart educational solutions (physical and digital) based on Augmented Reality to improve early childhood education. From smart educational toys to smartbooks, PleIQ provides curriculum-b
EarthCraft is a international political simulation board game that divides a class into teams: six continents, Greenpeace, World Bank, the UN, Palestine, and Anonymous. Two students run the game. Stu
Upcycler's Lab aims to bring about mindset and behaviour change around the environment through play based learning tools such as board games and DIY activity boxes. Our products are mainly for childre
innovationThe Gaming Room
The Gaming Room is a space created and built in schools where learning takes place through games. The space functions as a new kind of learning environment both during and outside lessons.