Educational Game innovations

Explore education innovations recognized by HundrED as well as innovations from shared by the education community across the world.
map
tune
sort
  • Featured
  • Latest
  • Most popular
  • Alphabetic
PleIQ - Smart Educational Solutions for Preschoolers
PleIQ creates smart educational solutions (physical and digital) based on Augmented Reality to improve early childhood education. From smart educational toys to smartbooks, PleIQ provides curriculum-b
Ribbon SHORTLISTED
innovation
Upcycler's Lab
Upcycler's Lab aims to bring about mindset and behaviour change around the environment through play based learning tools such as board games and DIY activity boxes. Our products are mainly for childre
Ribbon SHORTLISTED
Fun China World
Fun China World (https://funchinaworld.com) provides learners an innovative learning experience with a game-based platform. Learners are immersed in a virtual China where they accomplish engaging ques
innovation
Impulse Neiry
Impulse Neiry is a bundle of hardware and software - virtual reality headset with built-in brain-computer interface, VR-games for education and application to track students progress. Our in-house BCI
Ribbon SHORTLISTED
Project Prism
Project Prism, a team of graduate students at Carnegie Mellon University, created a free-to-play game to engage a generation of children to grow up with increased awareness and understanding for their
Ribbon SHORTLISTED
HoloLAB Champions
HoloLAB Champions is a virtual reality (VR) chemistry game show, where players complete lab experiments to become champions of lab practice. In the game, players interact with materials that replicate
NoRILLA
NoRILLA is a new mixed-reality learning platform bridging physical and virtual worlds to improve children's inquiry-based STEAM learning, fostering their curiosity. Continuing research at Carnegie Mel
Ribbon HUNDRED 2019
NUSHU – Earthling News in 3D
A series of Augmented Reality adventures about international current affairs. NUSHU is an alien whose mission is to understand humans and send reports back to its own species. Students get to interact
Ribbon HUNDRED 2019
Seppo
Seppo is an easy-to-use tool for teachers that makes lessons inspiring and motivating for students. Students solve problems in teams using mobile devices and teachers give feedback in real-time. Seppo
Ribbon SHORTLISTED
innovation
EarthCraft
EarthCraft is a international political simulation board game that divides a class into teams: six continents, Greenpeace, World Bank, the UN, Palestine, and Anonymous. Two students run the game. Stu
Ribbon FINLAND 100
innovation
The Gaming Room
The Gaming Room is a space created and built in schools where learning takes place through games. The space functions as a new kind of learning environment both during and outside lessons.
PINit! Board
PINit! can be used to review students' knowledge, for formative assessment, or as an innovative break from traditional classroom question and answer session. It gives room for students engagement and