Distance learning innovations

Explore education innovations recognized by HundrED as well as innovations from shared by the education community across the world.
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Rising On Air
Rising responded to school closures by creating radio and SMS content that builds foundational skills in literacy and numeracy, allowing students without internet access to continue learning from home
Art and Well-being activities for families
During these uncertain times, we believe that art can be used as a tool for social and emotional learning. The education department has developed a series of activities for families under lockdown tha
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Minecraft Education Edition
Minecraft Education Edition is a game-based learning platform that promotes creativity, collaboration, and problem-solving in an immersive digital environment. Educators in more than 115 countries are
solution
Wide Open School
Wide Open School is a free collection of the best online learning experiences for kids curated by the editors at Common Sense. A group of more than 25 organizations came together and raised their hand
Virtual Campus
While nothing is a replacement for real life and being able to physically see everyone on campus, being able to work on a massive project like this can provide students with something that everyone is
Carousel: Social Emotional Learning for All
In this time of uncertainty and isolation, educators and youth advocates are in immediate need of a digital tool that engages students in meaningful activities. Promoting social-emotional skills devel
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solution
EDMODO - Distance Learning Toolkit
Edmodo brings everyone in the education community together to help learners succeed. As the COVID-19 virus continues to spread and impact school communities, we want to do what we can to help. Teacher
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innovation
Sail For Good
School on a sailboat is a flexible model of individual learning and promotes phenomenon-based learning in varied environments. In the case study presented, a child finishes their compulsory education
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innovation
From High School to University
A model for creating personalized learning paths from high school to university using virtual reality.