All After School Programs Artificial Intelligence Arts Integration Assessment Blended Learning Bullying Prevention Collaborative Learning Compassion Computer Programming Creative Thinking Critical Thinking Dance Design Thinking Digital Citizenship Displaced Children Drama Entrepreneurship Financial Skills Gamification Gender Equality Global Citizenship Language Learning Leadership Education Learning Environments LGBTQIA plus Literacy Math Media Literacy Mental Health Mindfulness Multilingualism Music Nature Numeracy Online Learning Open Resource Platforms Parents and Caregivers Personalized Learning Physical Health Play Professional Development Project Based Learning Real World Learning Robotics Rural Education Science Self-esteem Special Education Storytelling Student-Led Student Mentoring Student Voice and Agency Sustainability Visual Arts Whole-School Models
Teacher-Gamer Revolution - using Role-Playing Games (RPGs) in Education
RPGs facilitating intrinsic motivation & distributed cognition, generates team building and solutionary leadership. 36 literacy, socio-emotional, kinesthetic & creative life-skills help learners with
Zibuza.net is a professional learning community that connects teachers with their peers as well as the multitude of stakeholders in the basic education ecosystem. Our goal is to harness to knowledge,
We create comprehensive and rigorous curricula for novels which are deeply rooted in experiential learning. We aim to build knowledge, skills, mindsets, values and awareness and expression in students
Amb-Le-Ma (Ambiente, Lectura y Matemáticas) - Socio Educational Tool
Amblema is an educational tool with the primary purpose of motivating, encouraging and supporting teachers from schools in vulnerable urban and rural communities in Venezuela.