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With the eTapIt concept, the student learns to develop a digital edugame from ideation, to planning content, to implementation. The teacher doesn’t need prior experience in game development in order t
innovationInternet of Things
This multidisciplinary programming unit is a model that allows programming to be applied to various different subjects. At the same time, students will have a chance to complete fun crafts and tech pr
innovationTechnology Education Class
In the Technology Education Class, students learn about everyday technology by doing things themselves and experimenting with project learning. Technology skills are modern craftmanship skills that ca
INTO is an innovation for carrying out a goal oriented and analytical crafts process. In this innovation the student will plan, recognize, verbalize and document a crafts project and the associated le
Creatica Lab challenge communities to rethink education through hosting immersive, hands-on creation makerspaces that leverage interactive technology and innovative designs.