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innovation
Otsimo
In the US alone, the CDC identifies one in 68 children as diagnosed on the autism spectrum disorder (ASD). Otsimo is democratizing access to special education & speech therapy through its leading game
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solution
Otsimo
Únicamente en Estados Unidos, las instituciones sanitarias identifican que uno de cada 68 niños padecen de trastornos del espectro autista. Otsimo está democratizando el acceso a la educación especial
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innovation
Fuji Kindergarten
To remove boundaries between the indoors and outdoors Fuji kindergarten has turned its school roof into a circular, endless playground and put nature at the forefront of its teaching with trees growin
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innovation
Reach & Match Learning Kit
Reach & Match Learning Kit was developed from postgraduate research to combat the global decline of braille. It empowers children with special needs and facilitates an inclusive learning environment.
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innovation
CreAAtive: Art Activities for children and teens with Autism
At the Museo Moderno, we believe that culture is a right and must be accessible to all. Since 2017 we have worked to design engaging tours and workshops for children and teens with autism. We open the
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innovation
Project Prism
Project Prism, a team of graduate students at Carnegie Mellon University, created a free-to-play game to engage a generation of children to grow up with increased awareness and understanding for their
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innovation
Sensation Station-Sensory Room
A safe and stimulating space for students of all abilities to explore sensory input and programming. Students learn and experience appropriate tools to organize, rebalance and self-regulate, allowing
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innovation
Hazelwood School
A school designed specifically for dual sensory impaired children from 2-18 years.