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Augmented Reality innovations

Explore education innovations recognized by HundrED as well as innovations from shared by the education community across the world.
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Ribbon SHORTLISTED
STEM Punks
STEM Punks innovations are: 1. Discovering how to infuse STEM & traditional education with the human-focused and student-energising problem solving and asking 'why' that matches kids true potential
NoRILLA
NoRILLA is a new mixed-reality learning platform bridging physical and virtual worlds to improve children's inquiry-based STEAM learning, fostering their curiosity. Continuing research at Carnegie Mel
Ribbon HUNDRED 2018
Octagon 4D
Multidimensional flashcards, powered by augmented reality technology, that enliven the learning processing by allowing students to witness animals and dinosaurs come to life and interact with them. Le
Ribbon HUNDRED 2019
Lyfta
Lyfta is an award-winning platform made up of interactive storyworlds; 360° spaces and soundscapes of real homes, workplaces and environments. In each storyworld, students can explore, unlock rich med
Ribbon HUNDRED 2019
NUSHU – Earthling News in 3D
A series of Augmented Reality adventures about international current affairs. NUSHU is an alien whose mission is to understand humans and send reports back to its own species. Students get to interact
Ribbon FINLAND 100
innovation
3DBear
3D printing, virtual reality (VR) and augmented reality (AR) take Maker Culture and studying STEAM subjects at school to a whole new level. This model presents how to utilize new technologies from a p
Ribbon FINLAND 100
innovation
3DBear
3D-tulostus, virtuaalitodellisuus (VR) ja lisätty todellisuus (AR) vievät maker-kulttuurin ja STEAM–aineiden opiskelun kouluissa aivan uudelle tasolle. Tässä mallissa esitellään, kuinka uusia teknolog
innovation
CleverBooks
CleverBooks brings revolutionary approach towards teaching existing subjects by combining truly innovative augmented reality (AR) technology with traditional techniques to enhance children’s learning
SketchAR
SketchAR is a fully-fledged tool for teaching drawing using augmented reality, machine learning, and neural networks. The app puts virtual images on a paper/wall to let you trace drawings from your