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Marker Finland
Lyfta is a rich media learning experience from Finland that invites pupils to have memorable, immersive experiences with real human stories from around the world. Lyfta lessons are designed in-line with Finland’s 21st Century Skill based curriculum and offer a great tool for teaching about the UN Sustainable Development Goals.

What is Lyfta?

Serar Ferit
“Humankind needs worldly, compassionate and thoughtful change-makers. Lyfta introduces children to our complex and beautiful world through immersive human stories and helps teachers to nurture empathy, active citizenship and 21st Century Skills.”

The Lyfta Team

Children’s learning, and the ability to apply that learning to the real world, can be positively affected by emotional experience. Having real world experiences that trigger emotions can help children be more invested in the learning, allowing for memorable and meaningful learning to take place. Yet, children are often taught about issues that are far removed from their own lived experience. How can they be expected to comprehend things that they have never experienced or cannot imagine?

Lyfta invites children to become global explorers through immersive experiences and engaging human stories. Using desktops, tablets or VR headsets, students use 360 interactive stories, short documentary films, VR, AR and rich media articles to learn about the experiences of others. All media is short-form and the variety and of media used to convey information keeps the experiences interesting for children.

The rich new-media experiences are complemented by easy to use lesson plans that delve into numerous topics and learning objectives in the national curriculum. Lyfta’s short online assessments make it easy to get real impact data after each class – where teachers can see clear before and after results.

Pupils explore the personal homes and workplaces of fascinating people from around the world. In each space they can click on a variety of rich new-media content to learn about particular themes, such as gender equality, democracy, sustainability, international development and many more. They can click on people, bring them to life and get to know them through powerful short documentary films.

A key factor is that the children are actively exploring the interactive environments from the outset – the experience is more akin to a game where they make their own choices, than a more traditional, passive learning experiences.

For maximum effect, teachers can introduce a lesson on a main screen in the classroom, then invite the students to explore using their own devices. However, this will not always be possible in schools where access to devices are limited. Conversely, when a whole class of children explores rich media on the internet there can be issues with bandwidth. Lyfta have therefore made some of the products downloadable to enable schools to run the programme without bandwidth/streaming issues.

Lyfta’s work has been featured in The Huffington Post, Upworthy, The Guardian and BBC World News. Lyfta were recently invited to conduct a study to help a teacher who wanted to address the racist and prejudiced comments she'd witnessed in her classroom at a school in Essex, UK. They conducted an attitude assessment with a class of 30 Year 8 students. Pre-use of Lyfta the students expected to only have common ground with those who looked similar to themselves. Post-use of Lyfta and a perspective-taking diary exercise, the students perceived common ground they shared with people increased significantly with others from different backgrounds than their own to the extent that they felt they had most in common with someone of an entirely different ethnicity.

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Intended Outcomes
Target Group
Resources Needed
Ideally, one teacher spreads the learning over a number of weeks or even months. The content and lesson plans are designed to enable flexible use. Tablets and/or computers are required for use. To use extra materials a VR headset is required. School subscriptions cost €1250 per year for full access to the platform although in the UK the Government funded initiative for UK Schools can receive the programme for free or subsidized depending on eligibility.
HundrED Criteria
Lyfta share something amazing in an amazing way. By utilising tools such as 360 images, short documentaries and VR experiences any young person anywhere can immerse themselves in the lives of others to challenge prejudices and learn new things.
Students have engaging and eye-opening experiences with Lyfta. When surveyed 100% of children said that Lyfta lessons are interesting, with 86% of children feeding back that they found Lyfta lessons very interesting.
Around 50 schools currently use Lyfta, mostly in the UK and Finland.

See this innovation in action.

Global Learning at Aureus School in Oxfordshire
Immersive storytelling for attitude change
Awra Amba | Kokoa.io - Discover the best educational apps for schools and homes


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Connect with the innovator

Serdar Ferit
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