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Kubo Robot teaches kids coding and 21st century skills through hands-on learning.

Kubo Robotics

location_on Denmark
KUBO is a simple, intuitive solution, that makes it easy for teachers to introduce computer science and coding to students as young as four. It is screen-free, and easy to manage with sorting boxes for your TagTiles®. KUBO comes with free, beautifully illustrated lesson plans and task cards for your students, as well as video tutorials and quick start guides to help educators get up and running.
Daniel Lindegaard, Founder and Chief Technology Officer
At KUBO we believe that empowerment of our children to prepare them for the future requires a peer-to-peer centric and playful form for learning that is relevant and inclusive.

Daniel Lindegaard, Founder and Chief Technology Officer

Overview

HundrED has selected this innovation to

HundrED 2021

Key figures

Innovation Overview

5 - 18
Age Group
-
Children/Users
31
Countries
2015
Established
For-profit
Organisation
379
Views
Updated on April 12th, 2021
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about the innovation

Coding made as easy as a puzzle.

Our Story 

KUBO Robotics started as a master’s project at the University of Southern Denmark in 2015 when Daniel Lindegaard and Tommy Ozten realized not enough was being done to teach students — especially younger ones — coding and computational thinking in a social, hands-on context.

The solution is KUBO and its revolutionary physical programming language, the TagTile® .

Since 2015, a lot has happened for KUBO. The company has won many awards, and has welcomed new members to the team. The little robot has become available in many countries, sold via professional educational providers.

The KUBO Coding solution will continue to expand with new TagTile programming options, lesson plans and other creative tools.

We work hard to democratize technology and accelerate learning, and we’re happy that the KUBO learning approach has already won so many hearts and minds.

What we do! 

KUBO Robotics is a screen-free coding solution that has students piece together icon‐based tiles, called TagTiles®, to create instructions, or code, for their robot to roll over and execute. It’s screen free and super approachable. Learners as young as four can code! Though, just because it’s designed to be easy doesn’t mean it can’t create some serious code including functions, loops, and subroutines while also growing with students’ capabilities. There are advanced sets that extend learning through fifth grade with Coding+ and Coding++.

While schools and governments around the world focus on teaching kids language, math, and science, very few acknowledge the importance of teaching a generation of digital natives how to communicate with and understand technology. And with studies indicating that 47 percent of all jobs will be automated by 2034, the need to teach students programming has never been greater.

So, how can you tell a story with KUBO?

KUBO can become the main character for so many adventures. For example:

  • KUBO can become Indiana Jones or a great explorer and travel to Africa, Australia, or North America. You can even download a hat and backpack to take on the journey. Students will code the path through the country – whether that’s straight through or experiences a few turns along the way. Students can tell about the travels, the geography, the sites seen, the food enjoyed, and more. Read more about this Global Citizen experience on the KUBO Blog. There’s also a road trip option for more local travels!
  • KUBO can become a superhero and navigate an obstacle course to save the day. Coming up with a name and a mask and cape will really bring the persona to life. Students will create a path to navigate the obstacles and then tell others about their superhero and the obstacles encountered.
  • KUBO is invited to a costume party and dresses up as a favorite storybook character. Students plan their route to the party and describe what the party they attended is like. They can also share why they picked the character they dressed as and why they like that story.
  • KUBO can go on a monster hunt. Students will code their hunt, detail the monsters, describe the environment or their route to find the monsters, and tell what the monsters are like There are so many details to work out!

All of these ideas can be accessed for free under the ‘More Great Ideas’ section on the Kubo.education site.

Students can come up with their own topics too, such as a Valentine’s Day robot dating show that this special education class dreamed up.

Beyond the fiction, students could also use KUBO to tell their friends about real-life events or retell past experiences. Or, even learn how to complete a task through a story-based depiction.

CREATING A MEANINGFUL IMPACT

At KUBO we believe that empowerment of our children to prepare them for the future, requires a peer-to-peer centric and playful form for learning that is relevant and inclusive. We have set out what is most important to us about learning, and why we believe learning to code and developing computational thinking are essential skills for the future.

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Research

HundrED Academy Review

I love the concept of teaching coding without being on a computer. I could see this being taught in elementary school in the US. I think it could reach students of all abilities and the lesson plans are easy to access and use.

- HundrED Academy Member

Brilliant introduction to coding and robotics. Great differentiated activities, resources for different ages with appealing presentation and images. This innovation is fun, creative & supports learning through play.

- HundrED Academy Member
IMPACT & SCALABILITY
Kubo Robotics allows people to learn coding, critical and independent thinking skills without needing access to computers or specific software.
Academy review results
Scalability
Impact
High Impact
Low Scalability
High Impact
High Scalability
Low Impact
Low Scalability
Low Impact
High Scalability
Read more about our selection process
Milestones

Achievements & Awards

July 2020
Innovation page created on HundrED.org
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