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How can young people discuss sensitive and complex topics related to race and other categories of identity in more informed and respectful ways?

Interactive Diversity

Marker USA
(Don’t) Guess My Race makes learning about race and identity fun, educational and meaningful to everyday life while also increasing inclusion at school and sparking courageous conversations.

What is Interactive Diversity?

Dr. Michael Baran
“It is so important that we give young people everywhere the tools to think deeply and talk productively about complex issues facing our world today - issues like race and ethnicity, inequality, immigration, and identity more broadly. (Don’t) Guess My Race tries to do that by making the underlying social science not only engaging and relatable but also inspiring! ”

Michael Baran, President, Interactive Diversity Solutions

In our increasingly globalised world, students need the tools to think critically about identity and equality; they need to be able to engage with others around sensitive topics, and they need to be able to interact in a way that fosters inclusive spaces of learning.  

However in schools, sensitive topics like race, sexuality, and other axes of identity are often left undiscussed because teachers find them difficult to talk about.  

To overcome these barriers, Interactive Diversity Solutions has created the (Don’t) Guess My Race web-based program to support the teaching of diversity issues. (Don’t) Guess My Race is an interactive digital program aimed at teenagers to help them think critically about race and other axes of identity.

The program engages students with stunning photos and interesting quotes from real people while also presenting fascinating insights from a wide range of social sciences. The learning outcomes of the (Don’t) Guess My Race program are based on principles that have been scientifically shown to reduce bias and stereotyping.

Users are shown photographs and are asked to guess how the people in the photographs might have self-identified when asked the question, “What race are you?”. Seeing how people self-identify and reading quotes from interviews with those people opens a window into the complexity of identity and breaks up stereotypes.  



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Intended Outcomes
13 - 18
Age Group
Resources Needed
The only things required to access (Don't) Guess My Race is an internet enabled device and approved access to the program. Interactive Diversity Solutions provides additional resources such as the Description of Program to explain it to users and the Class Discussion Guide.
HundrED Criteria
The topics of race and identity are often neglected in classroom discussions. This program allows students to approach the topic in an engaging way that is also educational. The game allows for individual play in safe spaces and also allows for group discussions in order to build more common understanding and respectful dialogue.
Based on downloads and tracking of the web based program, more than 100 000 people have used (Don't) Guess My Race. The program creates an inclusive culture, reduces bias, encourages deep critical thinking and stimulates discussion.
The social science behind the learning about identity, culture, and cognition is universal and interesting for use in different countries. Even though the people in the program were interviewed in the United States, many of them were from other places in the world. This gives the program more global relevance and appeal.

See this innovation in action.


Inspired to implement this? Here's how...

Make a plan
Brainstorm how you want to use the program.
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Tally numbers and email Interactive Diversity
Based on how you are going to use the program, tally up how many total people need access.
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Explain the activity clearly
Students will need to know and understand the program - how it's designed, how it works and the purpose behind the learning.
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Start using the program and delving into meaningful discussions about identity.
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Connect with the innovator

Dr. Michael Baran
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