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Mind-controlled educative VR games that boost academic performance in the most efficient way - with brain-computer interface

Impulse Neiry

location_on New York, United States
Impulse Neiry is a bundle of hardware and software - virtual reality headset with built-in brain-computer interface, VR-games for education and application to track students progress. Our in-house BCI reads brain impulses and translate them into actions in the game. That's literally mind-controlled games - students just need to concentrate on the objects in games to play. Yep, future is here!
23% improvement of concentration skill, 17% memory capacity boost and 20% raise of average grades - and all of that just after few sessions with Impulse Neiry
Overview

HundrED has not validated this innovation

Anyone can submit their innovation to HundrED Open. All information on this page is provided by the innovator and has not been checked by HundrED. Innovation page has been created on June 30th, 2020
Key figures

Innovation Overview

ALL
Target Group
-
Children/Users
3
Countries
2018
Established
For-profit
Organisation
300
Views
Updated on September 27th, 2021
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about the innovation

Future of edutainment is here

What we do?

Impulse Neiry switches education to innovation mode - with mind-controlled educative VR games. Our product not only boosts cognitive skills and helps with consolidating knowledge, but also improves grades and tracks engagement of the students.

Why we do it?

We believe every student deserves superb educational experience and to be immersed in getting knowledge at schools. Our product improves several cognitive skills and prepares students for tech-oriented future.

Check out our website to learn more about Impulse Neiry

Milestones

Achievements & Awards

May 2020
BCI_101 Global Series
December 2019
AVRA Days 2019
November 2019
Partnership with LBVR-attractions manufacturers
November 2019
BMW Innovation Center Demo Day 2019 in Beijing
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