Design Path for Schools
What is it all about?
Design methods refer to the way designers think creatively to solve problems. Design methods can be used to solve many kinds of challenges.
The new Finnish curriculum talks a lot about developing schools together, which means teachers and other personnel need to collaborate with students and their guardians. Design methods give you the tools to develop instruction and school learning environments together with students. You can apply the methods to accomplish something small and quick or large development projects that last the whole school year.
When students are involved in creative problem solving, they learn how to face problems and deal with them flexibly. These are skills they will need in their future careers. By understanding that anyone can fix problems, they learn how to make changes that make things work better.
Design Path For Schools is a tool that enables school communities to solve challenges together. The seven phase tool takes you through the entire design process. Examples of the challenges that may be solved with the tool are the following: keeping students within school bounds during recess, affecting how students use mobile phones, decreasing food waste, or even greater challenges in schools such as recognizing bullying, using flexible learning environments, planning school events, or having teachers work in teams.
The Design Path For Schools is a collaboration between the City of Helsinki and the Helsinki Design Week and has been used in Helsinki schools since 2016.
The steps give instructions for each of the seven phases of the Design Path. The steps also give you practical suggestions and examples of a hypothetical challenge that can be solved with the Design Path.