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Koonta is a miniature town within the school, where students learn real-life concepts through experiential learning.

Koonta - the most advanced education technology merges with hands-on, experiential learning to develop 21-century skills and by utilizing cutting edge AI algorithms provide advanced learning analytics to personalize learning for every student. Koonta is grounded on Finnish approach to education and pedagogy specifically the several challenges/games that K12 students can play!


HundrED has not validated this innovation.

All information on this page is provided by the innovator and has not been checked by HundrED.

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Target group
August 2019

About the innovation

Koonta - A Whole Town in Your School!

What we do?

Enabling students to learn in a fun and creative way while providing personalized learning plans for teachers for a more effective and efficient teaching process.

Why we do it?

The global education system has been directly affected from fast developments in technology urging the need for fundamental change to support continuous iteration and update of knowledge. In line with multilevel changes throughout the world, Finland has moved faster in tackling the need for a new kind of student and citizen through education and the way teachers teach and students learn. As a result, the seven transversal competences have been introduced as an essential part to achieve the goal for a new education system. The term transversal skills or competences is composed on the idea of combining knowledge, skills, values, attitudes and will. Koonta has been developed having the 7 Transversal Competences in mind and incorporates all of them throughout challenges and tasks students face within Koonta.

Implementation steps

School Onboarding

The School Onboarding process is a very simple process for schools where we only request basic information such as curriculum type, school size, topics of interest, and time available for Koonta.

The curriculum type requested for school onboarding is to understand the basics of how the schools teach and how we could provide the best experience.

The school size information is related to understanding how many students will be exposed to Koonta in order for the software to better prepare roles and challenges once students start playing.

Topics of interest are categories that we develop tasks and challenges and we ask schools what would be interesting for them to introduce to their students. Knowing topics of interest helps us personalized the game virtual environment for the school to start playing.

Time available for Koonta is requested to understand what kind of tasks and challenges we can introduce to children and whether they are able to complete based on the time available assigned by the school!

AI Curriculum Generator

The AI Curriculum Generator is an engine that combines different roles, challenges, and tasks taking into account the information provided on the school onboarding step. 

The AI Curriculum Generator aims to create instant environments for schools to start playing but most importantly unique game environments that are based on the type of curriculum, school size, topics of interest and time available.

This way our AI Curriculum Generator saves the teacher's time by making it super easy to implement and not spent many hours preparing the game.

Game Data Collection

The AI Evaluator Assistant is our cutting edge technology that evaluates knowledge, personality and potential career paths.

Koonta analyzed the three components for each student by collecting hundreds of data points on each student activity within Koonta. This way we are able to have a deep understanding of each student and specifically their strengths, learning gaps and weaknesses in order to help teachers do a better job with each student.

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