Lack of computer access, contextualised curriculum in regional languages, limited way of looking at CS education, and gender biases around careers in Tech in tech-driven economy resulted in low interest in tech/tech careers, low adaptability, lack of 21st century skills and widening gap in who has access to plum tech-related opportunities for the future, negatively impacting youth employability.
Code Mitra supported by AFE brings under-resourced children with no access to computers or dedicated CS teachers up to par with children anywhere else, by empowering them with foundational 21st century skills in computer sciences, using open access tech. It is a self-learning platform which is contextualised for local use. Further, its a gamified and gender-responsive future skills curriculum that increases the comfort, interest, in turn impacting the willingness to pursue careers in tech.
Currently there are 1.4 Lakh users, benefiting from Code Mitra.
YuWaah NXT (UNICEF) in Life Skills Delivery Report recognised Code Mitra as one of 15 scalable solutions for youth life skills education in India, showing a 10.25% increase in learners’ Problem Solving skills after using Code Mitra. Code Mitra is a hybrid application that leverages Javascript, Blockly and other technologies. It teaches block-based programming using drag-and-drop blocks to create stories, games, animations.
Code Mitra supported by AFE was the recipient of the mBillionth Award, and has been chosen among the top 10 mobile innovations for development across 8 South Asian countries.
Unicef and Yuwaah chose Code Mitra as its solution partner for the study to identify impactful and scalable life skills training model under the Young Warrior NXT Program. Through this study it was found that:
- 92% of students find it easy to code on their phone after completing hour of code in Code Mitra
- 87.8% students find Code Mitra interesting and easy to learn CS
- Delta of 0.2% increase in the algorithmic thinking of the students (Pi Jam M&E Framework)
- 10.25% increase in Problem Solving skills of students after using Code Mitra
- In the next 3 years we envision impacting 4.5 to 5 million learners.
Owing to the modular nature of the platform, we are able to create instances for different governments and systems. They can contextualise the platform by adding the elements as per their requirement. The game engine also allows the learner to curate their own learning pathways. This enables staggering the rigour of the learning journey. You can contact at contact@thepijam.org.