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HOPES(Homes Of Purpose,Essence&Skills)

Different Faith, One table ,One Future

This innovation is targeted on solve the educational problem and loopholes by introducing Entrepreneurship and skill acquisition to the basic curriculum os the student and ensuring children learn critical thinking, problem solving and solving of real world problems through games like scrabble, chess, monopoly and Rubik cubes.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Updated May 2026
Created by

Hopes(Home of Purpose,Essence&Skills)

2026

Established

1

Countries
Students early
Target group
HOPES aims to help children build confidence, curiosity, teamwork, entrepreneurial thinking, and critical reasoning through experiential and community-based learning activities. By combining games, practical experiments, creativity, and locally made learning tools, the innovation encourages children to enjoy learning while developing skills that can support their future lives and communities. I also hope to see a shift from overly theoretical education toward learning that values innovation, adaptability, and purpose. HOPES promotes the idea that quality education can still happen in low-resource environments using creativity and local materials.

About the innovation

Why did you create this innovation?

To help grow children development individually by training them intellectually through games like Chess, monopoly, Rubik cube and Scrabble

What does your innovation look like in practice?

We host games and learn life experience throughout the lesson we taught on the board reality it to real life problems

How has it been spreading?

Through people seeing the development in the child and also through referrals of the ones in the innovation

If I want to try it, what should I do?

Introducing intellectual games to the curriculum of the young ones its not all about games but the lesson learnt in the board.

Implementation steps

Hopes innovation
Identify a safe and welcoming community space where children can gather consistently for learning activities.
Gather a small group of children and introduce simple educational games and activities that encourage critical thinking, creativity, teamwork, and communication.
Use accessible and low-cost materials such as cardboard, bottle caps, paper, markers, and recycled items to create learning tools and interactive games.
Begin with engaging activities such as chess, scrabble, monopoly, Rubik’s c