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Spotlight 2019

Pittsburgh, USA

For more than a decade, educators in the Pittsburgh region have been taking risks, reaching higher, and pushing the limits of learning.
Together with The Grable Foundation & Remake Learning

Education Innovation Forged in the Steel City

In 2019, HundrED partnered with the Grable Foundation and Remake Learning to produce the HundrED Spotlight on Pittsburgh, our first Spotlight in North America, to shine a light on the educators and innovators doing extraordinary things to help students in southwestern Pennsylvania flourish.

More than 80 schools, museums, libraries, and community centers in Pittsburgh shared their innovation with HundrED to show how they’re harnessing the power of creativity, ingenuity, and innovation to help children thrive. Together with our partners in Pittsburgh, HundrED identified 12 of the most inspiring innovations in the Pittsburgh region to share with the world. 

The story of each of these innovations is captured in this collection of short video documentaries and in the innovation profiles below, where you'll learn more about their origin and impact, see step-by-step guidance for recreating their approach, and find contact info to get in touch with the innovators.

The HundrED Spotlight on Pittsburgh research report collects these innovations together with a detailed overview of the education ecosystem in Pittsburgh, the areas of strength that make innovation possible there, and the opportunities for change that drive the region’s commitment to helping each and every child can reach their full potential.

Cover photo by Ben Filio for Remake Learning.

Selected Innovations   All innovations

Achievement Consultation
Achievement Consultation focusses on female youth experiencing negative behaviors and/or behavioral health issues. This process combines the teaching techniques of ou...
encouraging, Family Engagement, Future Skills Education, gender-specific, impactful, inclusive instruction, Independence, Self-confidence, Self-esteem, Self-evaluation, Strengths-based, Teen Empowerment, Values, value system, where the teacher helps the student to set goals and develop successful learning strategies for all schoolwork
140 views
Puzzlets
Our technology effortlessly toggles between real and virtual worlds. Our coding game called "Cork the Volcano" can be played with BlueTooth enabled or USB connected d...
Arts, Coding, EdTech, Elementary school, Math, Preschool, Robotics, STEAM, STEM
261 views
STEAM Education for At-Risk Residential Youth
STEAM Education initiatives take place with the youth in our organization, who range from ages 8-18. With our mobile STEAM and Maker Labs, youth are able to participat...
571 views
Simcoach Skill Arcade
Youth are not aware of careers that may be a great fit, nor are they on a path to get there. Industry can't fill jobs with qualified talent. We are using free video ga...
career awareness, Common Core Standards, future of work, interviewing skills, remake learning, STEAM, STEM, video games, workforce development
210 views
ProjectArt
ProjectArt establishes public libraries as enriching local spaces where youth engage in free afterschool visual art classes. We aim to facilitate the development of st...
Art Education, Artist, Arts, Arts, Child development, Communication skills, Community Building, Critical Thinking, Libraries, Problem solving, ProjectArt, STEAM, Visual Art, Visual Art After-School
294 views
ArtEd21
Art education, the original makerspace, is reborn in the 21st century as the all-inclusive, cross-curricular, creative amalgam that it once was in the Renaissance. Us...
21st Century Skills, 3D printing, Animation, Arts, Creativity, Culture, Digital Fabrication, Empathy, Fab Lab, History, Interdisciplinary, Lego, Makerspace, Photography, STEAM, STEM, Technology, Video Production
302 views
The Finch Robot
This educational technology tool can be programmed in five different coding languages, from Scratch to Java, making it immediately accessible to learners of any age an...
Access To Education, Coding, Computational Thinking, Computer Science, Gender Equity, Inclusion and Diversity, Physical Computing, Robotics, Rural Equity, STEAM, STEM
825 views
P2W
P2W, Portal 2 the World, is a platform that enables educators and learners virtually travel around the world. P2W provides a synchronous and asynchronous platform for...
Digital Game-Based Learning, Foreign languages, Game-based Learning, Gamification, Global Languages, Global Learning, VR
108 views
Project Prism
Project Prism, a team of graduate students at Carnegie Mellon University, created a free-to-play game to engage a generation of children to grow up with increased awar...
Autism, Awareness, Discussion, Educational Game, K-12 Education, Play-Based Learning, University
293 views
Avella Aquaponics: From Fish to Food
The aquaponics system is designed to give students a hands on learning experience to explore a sustainable method of growing food in a self-contained area. Students o...
Agricultural studies, Biogeochemical cyling of nutrients, Project Based Learning, Technology
203 views
Bridging the Gap
While Federally Funded TRIO Talent Search programs have been in existence since 1965, Penn State University has spent over three decades rethinking how to meet first g...
Academic advising, Middle School, Post Secondary Matriculation, Secondary school, Secondary School
113 views
Teaching Core Academic Concepts Through Theater and Dance
How often does a teacher tell their students to get out of their seats and dance around the classroom? That's exactly what students in grades 3-6 at Turner Intermediat...
Arts Appreciation, Dance, English Language Arts, Kinesthetic Learning, Mathematics, Science, STEAM, Theater
345 views

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