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Social Emotional Learning through Play

Wisdom: The World of Emotions

location_on United States
Every day, young children struggle with difficult emotions. They fight with their siblings or hear "no" from their parents. That's why we created Wisdom: The World of Emotions, the world's first game-based social emotional learning app for kids ages 4 to 8. With interactive games, Augmented Reality exercises, and real life practice activities, kids have fun learning how to cope and communicate.
Ondine Bullot, CEO & Founder
"By teaching social emotional skills through play, Wisdom provides children with a safe space to learn about their emotions and reflect on how to maintain positive relationships."

Ondine Bullot, CEO & Founder

Overview

HundrED has not validated this innovation

Anyone can submit their innovation to HundrED Open. All information on this page is provided by the innovator and has not been checked by HundrED. Innovation page has been created by Ondine Bullot on April 12th, 2022
Key figures

Innovation Overview

STUDENTS
Target Group
250 000
Children/Users
14
Countries
2016
Established
For-profit
Organisation
144
Views
Updated on August 9th, 2022
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about the innovation

Why did you create this innovation?

Now more than ever, parents and educators are looking for resources to support their children's emotional well being. Teaching children important social emotional skills such as self-awareness, social awareness, relationship skills, self-management, and responsible decision-making equips them with healthy and positive tools to navigate a world where uncertainty, grief, and violence are pervasive.

How does your innovation work in practice?

Like Maria Montessori, we believe that "Play is the work of the child." Our social emotional learning app Wisdom: The World of Emotions is entirely game-based.
Kids go on an adventure through the Kingdom of Anger and the Kingdom of Fear, guided by Wisdom, the main character. They play games focused on facial expressions, body language, tone of voice, conflict resolutions, and more. As they succeed, they win superpowers which are calming strategies kids can use in their daily lives.
With Augmented Reality, kids can practice these coping strategies, such as taking deep breaths, by visualizing their inhale and their exhale.
Wisdom is evidence-based: a Randomized Control Trial showed that Wisdom positively impacts children's emotion processing, fostering successful learning.
Parents can access a collection of tips and hands-on activities to help their children continue to practice through play.
Educators can access 300 ready-to-use teaching resources to build community and empathy.

How has it been spreading?

Our freemium app Wisdom: The World of Emotions is available on the App Store and Google Play Store. It has been spreading through word of mouth. It's available in English and French and we are currently working on new localizations (e.g. Spanish) to support even more children.
Wisdom has impacted 250,000 children across 1,500 schools. We've received incredible feedback from families:
"My son has learned breathing techniques for when he starts to feel mad. We downloaded the app months ago and he still uses his breathing to calm down."
"He's thinking more about his feelings and how to respond to them in a more effective and healthy way."
Our goal for the next couple of years is to continue to enrich the app with new content and continue to scale, both through schools and families.


If I want to try it, what should I do?

Go to the App Store (https://apps.apple.com/us/app/wisdom-the-world-of-emotions/id1182494093) or Google Play Store (https://play.google.com/store/apps/details?hl=en&id=com.WisdomEnglishunlockA.ipa).
Download Wisdom: The World of Emotions for free on your device. Launch the app and start playing!

Milestones

Achievements & Awards

April 2022
Innovation page created on HundrED.org
March 2022
App of the Day
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