Museums struggle to engage children with limited interactivity and age-appropriate content. By offering interactive experiences, educational programs, and utilizing new technologies, museums can provide captivating and personalized experiences tailored for young visitors.
School outings to museums face challenges in engaging children due to limited interactivity and age-appropriate content. By providing interactive experiences, educational programs, and embracing new technologies, museums can offer captivating and personalized experiences tailored for young visitors.
The prototype (V0) was tested at the Glanum site in partnership with CMN (Centre des Monuments Nationaux) in France. An initial version (V1) integrating third-party AR technology is ready for commercialization. Commercial outreach has commenced, presenting technical and customized commercial proposals to potential clients in Marseille (at the Grotte Cosquer), Marne La Vallée, and Tunisia. Version 2 (V2) is under development, internalizing an innovative AR illustration creation technology. This platform aims to be user-friendly for non-technical users, enabling them to create AR illustrations effortlessly. It will offer diverse creation tools such as templates, shapes, textures, and effects, alongside a resource library for personalized illustrations.
Access the Glanum StoryBook of Toufoutrip. We'll craft augmented books with customized AR content, integrating them into local print or as standalone editions. Personalized avatars will enhance children's experiences, guiding them on interactive cultural adventures.