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Program Future Ready Education: Design Career
Design Career using 21st Century Skills, STEAM
Anant Bhaskar Garg, Director
What we do?
Participants explore, tinker, and invent using videos, board games, card games for experiential, hands-on learning. After various sessions, students showed better understanding of topics. All activities are based on school curriculum that improve knowledge, engage, and encouraged students to raise thinking skills. That further develop growth mindset, leadership, decision making, and be a change maker. They become drivers of change, social innovators, and solution provider.
Games are effective tool for students, youth, and everyone for building knowledge of complex concepts. Research shows how games and hands on learning are effective tools for integrating, understanding of STEAM, learning of sustainability and their importance in our life. Further, participants gain understanding to explore and design their career through real-life scenarios and project based learning.
Why we do it?
As per UNICEF, 2019 study 50 % of Indian Students don't have 21st Century Skills required for Jobs by 2030. 21st century skills such as critical thinking, inquiry based learning, collaboration, communication, SDGs, sustainability, and hands-on learning are missing in educational institutions.
School education system require maker spaces, DIY (Do it Yourself), smartphone, tablets, relevant software, and computers for successfully implementing STEAM education. Latest developments in STEM/STEAM are important for student’s employability and social development. But studies show that we are not implementing them in our curriculum thus most of our young kids and youth are behind their counterparts globally.