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PINit! is a game-based learning strategy ,used to augment or as an alternative to digital game-based learning tools in schools and training

PINit! Board

location_on Lagos, Nigeria
PINit! can be used to review students' knowledge, for formative assessment, or as an innovative break from traditional classroom question and answer session. It gives room for students engagement and enjoyable interactions while learning. This game is inspired by the need to provide access to quality education by enriching the learning experience available to low-cost private and public schools.
To reach the mind, you have to reach the heart!

Lanre Oguntoye

Overview

HundrED has not validated this innovation

Anyone can submit their innovation to HundrED Open. All information on this page is provided by the innovator and has not been checked by HundrED. Innovation page has been created by Lanre Abolaji Oguntoye on June 29th, 2020
Key figures

Innovation Overview

TEACHERS
Target Group
150
Children/Users
1
Country
2020
Established
For-profit
Organisation
75
Views
Updated on June 30th, 2020
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about the innovation

The PINit!Board

What we do?

Help teachers to teach by reaching the learners. We help to design innovative classroom strategies that fit into all forms of the learning sets.

Why we do it?

We believe no learner should be left behind. This game is inspired by the need to provide access to quality education by enriching the teaching and learning experience available to low-cost private and public schools, primarily in under-developed countries. Over 80% of primary and secondary schools in Nigeria lack access to various proliferating educational technology tools. Hence, teachers are limited in scope and practice with regards to engaging students actively-the way students want to learn.

There are various electronic educational game-based tools like the Kahoot! out there. However, as fantastic as these tools are, many classrooms in underdeveloped nations cannot enjoy their use for reasons such as poor power supply and cost of digital devices. Hence the need for this adaptive and innovative tools built to reach all classrooms in underdeveloped world.

Media

See this innovation in action

Model Board
Home Study Game
Question Screen : use with tech
Use in school classroom
Answer board
Sample mounted board
See the strategies here
PINit!Board will be used to facilitate inclusion and improvement of learning outcomes from the ivy league schools to schools in the educationally disadvantaged regions. How it works  Model 1:  ► PINit! was designed for collaborative cluster learning. Each of these clusters is called a Cell. Each cell (of learners) focuses on two points: The Source ( The Question Card ) and the Goal (PINit Board). ► The Source (The Question Card ) contains the set of questions made by the teacher or students and can be given to each cell or written on the white/blackboard.  ► Each Cell has PINBox containing coloured Tiles designed to fit into the PINit! Board. The default colours are RED, GREEN, BLUE, YELLOW.  ► Each Cell reads the quiz questions, and collaboratively decide on an answer. The Direction Card matches the options to certain colours. E.g. A= RED Tile, B=Yellow, C=BLUE, D= Green.             View Direction Card  ► If Cell 1 (Team 1) decides that B is the answer for question 1, they would choose a yellow Tile from the PINBox and pin it on the Class PINit! Board under the quiz question for their team. If Cell 2 (Team 2) decides that A is the answer to question 1, they will choose a red Tile from the PINBox and pin it on the Class PINit! Board under Q1, and so on…             View the Main GameBoard ► A member of each team is chosen as the PINNER throughout the quiz or the role is rotated so that each member of a team(Cell) has the opportunity to move around during the quiz. ► When all the questions have been answered by the teams, or when the time for the quiz is over, the teacher reveals the Answer Card. And that is the Eureka Moment!!!  ► Using the Answer Card, the class will do peer assessment/self-assessment as determined by the teacher. The Scorer puts the scores on the score pane below the PINit!Board.  ► The scores can be used as a group assessment or can be used to build a leader board in a corner of the class. The teacher can award badges other forms of positive reinforcement or rewards to the students.         Filled GameBoard_ After Students have taken the Quiz       View Answer Card ► This PINit! Board offers a lot of advantages. At a glance, the teacher can access the students' performance data and how far they have achieved certain learning outcomes. For example, in the PINit! Board below:       Reviewing and Evaluating The Quiz*All the teams got Q3 wrongly, an indication that something has to be reinforced. *Team 1 got only Q4 correctly, the teacher may want to probe further! *All the Teams got Q2 correctly, learning outcome achieved! Model 2:   ► For Model 2, the rules remain the same except that the Source will be an interactive whiteboard, projector, or a computer monitor) and the Goal (PINit Board). ► The Source (the projected PowerPoint slides) contains the set of questions made by the teacher or students.  ► Each PowerPoint slide shows a matching of options letters to specific coloured Tiles.  ► Each slide can also be automatically timed.  ► When all the questions have been answered by the teams,or when the time for the quiz is over, the teacher reveals the Answer Slide   ► Using the Answer Slide, the class will do peer assessment/self-assessment as determined by the teacher. The Scorer puts the scores on the score pane below the PINit!Board.  Model 3:   ► For Model 3, the rules remain the same except that the Goal (PINit Board) could for individual Team or Individual student ( In the case of individual Tasks). So, each student or each Team would do self-assessment and raise the myPINit!B for teacher's review/appraisal.       Sample Individual Board/ unique Team Board

Milestones

Achievements & Awards

June 2020
Innovation added to the HundrED
February 2020
In the Classroom testing prototype stage. Proven to have increased students motivation, engagement and outcomes.
May 2019
Increased in learners' motivation bagged Inspirational Teacher of the Year in Nigeria
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Steps

Inspired to implement this? Here's how...

01
Model 1
► PINit! was designed for collaborative cluster learning. Each of these clusters is called a Cell. Each cell (of learners) focuses on two points: The Source ( The Question Card ) and the Goal (PINit Board) . ► The Source (The Question Card ) contains the set of questions made by the teacher or
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02
Evaluating Students Response: Assessment for Learning
The scores can be used as group assessment or can be used to build a leader board in a corner of the class. The teacher can award badges other forms of positive reinforcement or rewards to the students.
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03
Model 2
This model uses the interactive whiteboard, projector, or a computer monitor as Source and the Goal (PINit Board).
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04
Model 3
Using the Goal (PINit Board) as unique for individual Team or Individual student.
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