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Design Thinking Through STEAM
Solving problems, without having all the answers
Kevin Fullbrook - Middle School Principal
The program was created out of an extensive consultation and reflective process that identified a need for opportunities for students to be creative, have choice and voice, be able to engage with new technologies and to engage in learning that is authentic.
At the beginning of the semester, students and teachers are assembled together in the MakerSpace - all 90 students and 12 staff. Students are introduced to the design thinking process, and told that they won't be working on projects, but rather solving problems.
They then form into groups based on areas that they are interested in (i.e. sustainability, inclusion and access, technology, etc), and start examing problems that affect them or their communities.
Students are then guided through the design thinking process as they empathize, define, ideate, prototype and test. As they are all in the MakerSpace together, they can see a range of different teachers as the need arises; Science, Math, Art, Technology, etc.Each of the groups keep a learning journal in which they document and reflect on their learning at the end of each session. At the end of the semester, students present their work and the process they went through, to their peers. Students are assessed in a variety of ways, including self-assessment, peer-grading, and teacher feedback.