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Crackerjack Compendium

For human beings to keep getting better at being human

Crackerjack Compendium provides young people with fun & interactive experiences to activate & evaluate the human skills they need to thrive in an unpredictable world. This includes a f2f simulation where participants activate all their human skills and 10 board games, each focusing on 1 human skill. We also have a edtech tool with an algorithm to evaluate the activation of these human skill.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Web presence

2019

Established

1K

Children

2

Countries
Target group
Students
Updated
May 2022
If machines are getting better at being machines, if robots are getting better at being robots, then - we human beings need to get better at being humans!

About the innovation

Why did you create this innovation?

While schools are doing a great job in providing academic education, we noticed a huge gap in the education of human skills. Young people are not really being given opportunities to practice these skills and to make them a habit. As such, they feel quite unprepared for the larger world once they leave school. We wanted to provide them with opportunities to develop their human skills.

What does your innovation look like in practice?

Through interacting with the various products in the Crackerjack Compendium, young people practice their human skills until they become a habit. This is done in a few ways. Through the f2f event, Crackerjack Challenge, they engage in a simulation where they have to activate all the different skills. Through the board games in the Crackerjack Collection, they focus on an individual human skill. We also organise workshops, called the Crackerjack Circuit, where participants gain a familiarity with these skills through a series of abstract and real-world tasks. Across all these interactive events, we do self-analysis through a psychometric test called the Crackerjack Codifier. And then we do peer-evaluation using the principles of 360-degree analysis using an edtech tool called the Crackerjack Calculator.

How has it been spreading?

We organise inter-school board gaming tournaments called the Crackerjack Championship using the games from the Crackerjack Collection. This was very well received and we have been asked to make it a regular annual event for schools to include in their calendar and send teams to.
We have partnered with a foundation probono to work with underprivileged kids. Here, we went through the Crackerjack Circuit over 6 weeks. This culminated in the Crackerjack Challenge. We are now in a formal partnership agreement to make this an ongoing engagement.
Now that restrictions from the pandemic have been lifted, we will scale the f2f events and have an annual event in Singapore with global participants.
We want to introduce the Crackerjack Calculator to schools globally to help evaluate human skills.

If I want to try it, what should I do?

Schools, organisations, foundations and individuals can register for the different offerings via our website - www.crackerjack.today. They can also enquire about purchasing the games from the Crackerjack Collection through this website.

Spread of the innovation

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