What we do?
INNVITA: educational inn lab to create pedagogical practices.
INNKIT: games to create sustainable projects
Why we do it?
Current learning models are conventional and do not give young people space to practice innovation, to think about their life projects from the game as an educational, innovative and vital tool to sow purposes, undertake, think creatively, innovate, work as a team and build prototypes.
Through INNKits games, they have tools to transform personal and professional purposes, develop entrepreneurial skills and projects, innovative skills and projects, and develop and implement organizational and educational strategies.
Gamification is mainly used as a pedagogical strategy for the development of competences, practices from real problems and prototypes for sustainable solutions.