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Methodologies, tools and games for life Project, Innovation and Entrepreneurship: INNVITA EDUCATIVE LAB and INNKITS GAMES TOOLS

Blueprint EDUCATIONAL VITALITY

location_on Cali, Colombia
INNVITA: educational innovation laboratory to create or experiment new pedagogical practices. INNKITs, games (Board and cards) to create educational projects (Sustainable Development Goals as a game alternative). Silence of Bamboo: Purpose of Life. Continent: Entrepreneurial skills. Abezul: Entrepreneurial projects. Enigma: Innovative Thinking. Labyrinth: Innovation Process. Catapult: Prototyping
Mónica Morales Urrea, CEO
INNKITs and INNVita have elements of gamification and game-based learning. They contain a narrative through the game, multiple tools and ways to play according to the specific needs of the target

Mónica Morales Urrea, CEO

Overview

HundrED has not validated this innovation

Anyone can submit their innovation to HundrED Open. All information on this page is provided by the innovator and has not been checked by HundrED. Innovation page has been created by Mónica Morales on June 29th, 2020
Key figures

Innovation Overview

ALL
Target Group
1 100
Children/Users
1
Country
2019
Established
For-profit
Organisation
191
Views
Updated on October 21st, 2020
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Blueprint EDUCATIONAL VITALITY

What we do?

INNVITA: educational inn lab to create pedagogical practices. 

INNKIT: games to create sustainable projects

Why we do it?

Current learning models are conventional and do not give young people space to practice innovation, to think about their life projects from the game as an educational, innovative and vital tool to sow purposes, undertake, think creatively, innovate, work as a team and build prototypes.

Through INNKits games, they have tools to transform personal and professional purposes, develop entrepreneurial skills and projects, innovative skills and projects, and develop and implement organizational and educational strategies.

Gamification is mainly used as a pedagogical strategy for the development of competences, practices from real problems and prototypes for sustainable solutions.

Milestones

Achievements & Awards

June 2020
Innovation added to the HundrED
October 2019
Teachers and students of public schools, in order to promote the development of entrepreneurial, innovative and educational skills and life projects.
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Steps

Inspired to implement this? Here's how...

01
Transformation
We promote the transformation of leaders, educational mentors and apprentices through active, dynamic and experiential education, so that they develop creative and innovative skills and methodologies to carry out sustainable educational projects.
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02
Innovation Laboratory
Through the INNVITA (Innovation Laboratory) methodology, they propose projects, design strategies, solve problems and develop organizational and educational prototypes.
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03
Innovation games tools kit
Through INNKits games, they have tools to transform personal and professional purposes, develop entrepreneurial skills and projects, innovative skills and projects, and develop and implement organizational and educational strategies.
Read more
04
Play with students
Gamification is mainly used as a pedagogical strategy for the development of competences, practices from real problems and prototypes for sustainable solutions.
Read more