Interested in this innovation?

Great! Our mission is to help innovations spread.

Contact the innovator here:

Mónica  Morales

Bookmark the ones you like!

You can bookmark all your favorite innovations to your profile.

Methodologies, tools and games for life Project, Innovation and Entrepreneurship: INNVITA EDUCATIVE LAB and INNKITS GAMES TOOLS

Blueprint EDUCATIONAL VITALITY

Cali, Colombia
INNVITA: educational innovation laboratory to create or experiment new pedagogical practices. INNKITs, games (Board and cards) to create educational projects (Sustainable Development Goals as a game alternative). Silence of Bamboo: Purpose of Life. Continent: Entrepreneurial skills. Abezul: Entrepreneurial projects. Enigma: Innovative Thinking. Labyrinth: Innovation Process. Catapult: Prototyping
Introduction

Blueprint EDUCATIONAL VITALITY

Mónica Morales Urrea, CEO
“INNKITs and INNVita have elements of gamification and game-based learning. They contain a narrative through the game, multiple tools and ways to play according to the specific needs of the target”

Mónica Morales Urrea, CEO

What we do?

INNVITA: educational inn lab to create pedagogical practices. 

INNKIT: games to create sustainable projects

Why we do it?

Current learning models are conventional and do not give young people space to practice innovation, to think about their life projects from the game as an educational, innovative and vital tool to sow purposes, undertake, think creatively, innovate, work as a team and build prototypes.

Through INNKits games, they have tools to transform personal and professional purposes, develop entrepreneurial skills and projects, innovative skills and projects, and develop and implement organizational and educational strategies.

Gamification is mainly used as a pedagogical strategy for the development of competences, practices from real problems and prototypes for sustainable solutions.

Read more ›
Innovation Overview
ALL
Target Group
1 100
Children/Users
1
Country
2019
Established
For-profit
Organisation
170
Views
Tips for implementation
The games emulate a shipwreck, a forest, a labyrinth, a castle with catapults and the journey of a tribe. They are suitable for youth and teachers teams of all ages. They are highly flexible in their game mode and from their tools any leader or teacher can teach innovation and entrepreneurship
Contact information
Mónica  Morales
Media

See this innovation in action

INNKITS
Labyrinth: Innovation Process
The Silence of Bamboo: Purpose of Life
Labyrinth: Innovation Process
Labyrinth: Innovation Process
Labyrinth: Innovation Process

Milestones

Achievements & Awards

Map

Spread of the innovation

loading map...
Steps

Inspired to implement this? Here's how...

01
Transformation
We promote the transformation of leaders, educational mentors and apprentices through active, dynamic and experiential education, so that they develop creative and innovative skills and methodologies to carry out sustainable educational projects.
Read more
02
Innovation Laboratory
Through the INNVITA (Innovation Laboratory) methodology, they propose projects, design strategies, solve problems and develop organizational and educational prototypes.
Read more
03
Innovation games tools kit
Through INNKits games, they have tools to transform personal and professional purposes, develop entrepreneurial skills and projects, innovative skills and projects, and develop and implement organizational and educational strategies.
Read more
04
Play with students
Gamification is mainly used as a pedagogical strategy for the development of competences, practices from real problems and prototypes for sustainable solutions.
Read more