NUSHU is a great tool for teachers aiming to link the innate curiosity of children to what happens in the world to the curriculum. NUSHU helps increase Media Literacy skills, which is an increasing concern, but it’s also an engaging way to go over curricular subjects. NUSHU is also a solution for innovative schools looking for more transversal solutions in the school curriculum.
NUSHU is a series of Augmented Reality adventures with a main fictional character that makes children discover global issues. NUSHU is the name of an alien from the fictional planet Lavonia whose mission is to understand humans and send reports back to its own species.
Students get to interact with the character in 3D and learn through specially designed Augmented Reality educational games related to the topic at hand. Each installment addresses an issue with a global impact and connects it to the educational curriculum.
NUSHU engages children in the news by fostering their curiosity and their desire to explore and play. NUSHU creates an environment in which they have fun and, at the same time, understand complex issues.
NUSHU’s pedagogical quality has been certified (by Kokoa) according to the standards of the Finnish educational system. The service is available in English and Spanish.
NUSHU was used in schools for a year before being officially launched.
NUSHU is made upon the idea that children are every bit as interested in the world around them and have as much right to information as adults.