Atomency was built by Ky'lin Spears, a 17-year-old high school senior in Maryland, because his own chemistry class had no lab equipment. One assignment was delayed for weeks. The substitute tool gave answers without showing how anyone reached them, so he built a tool that shows the work.
The platform centers on an interactive molecule builder with live VSEPR geometry: students place atoms and watch the shape update as they build. Around it sit 39 simulations and 22 guided virtual labs covering titration, equilibrium, galvanic cells, spectroscopy, kinematics, circuits, gas laws, and nuclear chemistry, mapped to NGSS, AP Chemistry, IB, and A-Level. Teachers get an assignment builder with anti-cheat and district-approved links. Because nothing requires an account, it runs on school-managed devices with none of the usual privacy or login friction.
31,000+ visits with no advertising (as of early October 2026), growing organically. Approved for use on district-managed devices in Prince George's County Public Schools (Maryland). In active use in a high school chemistry classroom (2026-27 school year). Listed by Rio Rancho Public Schools and Livonia Public Schools. Covered by EdSurge ("I Built the Chemistry Platform I Needed in My Own Classroom"), featured in teacher newsletters reaching tens of thousands of educators (ControlAltAchieve, Learning in Hand, WeTeach_CS network). Guest on the Cool Cat Teacher Talk podcast; featured presenter offer from the Florida Association of Science Teachers.
A chemistry games arcade (Element Drop, pH Panic, Bond Blitz) is in development, designed with input from chemistry education researchers so the game mechanics serve the concept rather than distract from it.
Go to https://atomency.com. It is free and runs in the browser: no login, no install, no fees. Because nothing requires an account, it runs on school-managed devices with none of the usual privacy or login friction.