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STEM for Sustainable Innovation

Empowering students to create games, apps and digital media for a sustainable future.

STEM for Sustainable Innovation empowers students to solve real-world sustainability challenges by creating games, apps, AI-generated digital art and collaborative Padlet projects. Instead of consuming technology, students become creators, developing scientific knowledge, creativity, digital skills and innovative solutions.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Updated July 2026
Web presence

2026

Established

1

Countries
Alunos do Ensino Médio
Target group
I hope to see a transformation in education where students move from being passive recipients of knowledge to becoming active participants in the learning process. My innovation aims to create learning environments where students are encouraged to investigate problems, develop ideas, collaborate with their peers, and use technology as a tool for creativity, research, and social transformation. I believe education should prepare students not only to understand the world, but also to improve it. Through the integration of digital tools, artificial intelligence, science, and real-world challenges, students can develop essential skills such as critical thinking, creativity, communication, problem-solving, and responsible use of technology. The change I hope to see is an education system that values student protagonism, connects learning with everyday life, and empowers young people to become innovators capable of creating solutions for their communities and contributing to a more sustainable future.

About the innovation

Why did you create this innovation?

I created this innovation because I wanted students to move beyond memorizing scientific concepts and become active problem-solvers. By integrating STEM with sustainability challenges, students use technology to investigate real issues, create digital solutions and develop the skills needed to thrive in a rapidly changing world.

What does your innovation look like in practice?

Students begin by investigating real sustainability challenges through scientific inquiry. Working in teams, they design educational games, mobile app prototypes, AI-generated digital art and collaborative Padlet projects. Throughout the process, they apply STEM concepts, test ideas, receive feedback and present their digital solutions to their school community.

How has it been spreading?

The innovation has expanded through classroom implementation, student presentations, digital portfolios on Padlet and participation in national education awards. Each new class builds on previous projects, continuously improving games, apps and digital resources, making the methodology sustainable and easily adaptable to different educational contexts.

How have you modified or added to your innovation?

I have continuously improved my innovation by incorporating feedback from students and adapting it to real classroom challenges. I added new digital tools, expanded the use of artificial intelligence as a support for research and creativity, and connected the project to real-world problems and the Sustainable Development Goals. These improvements made the innovation more collaborative, accessible, and effective for students.

If I want to try it, what should I do?

To try this innovation, start by identifying a real problem in your community or classroom. Then, guide students to investigate the issue, use digital tools and artificial intelligence to develop solutions, and create practical projects connected to real-world challenges. Encourage collaboration, creativity, and reflection throughout the process. The innovation can be adapted to different subjects, ages, and contexts.

Implementation steps

Identify a real-world challenge
Begin by selecting a problem connected to students’ lives, their community, or global challenges such as sustainability, health, technology, or education. Encourage students to explore the causes and impacts of the problem.
Form student teams and investigate
Organize students into collaborative groups and guide them through research, discussions, and data collection. Students should become active investigators, using scientific knowledge and reliable sources to understand the challenge.
Use technology and artificial intelligence as learning tools
Introduce digital tools and artificial intelligence to support research, idea development, content creation, and problem-solving. Students learn to use technology critically, ethically, and creatively.
Develop innovative solutions
Students create prototypes, digital projects, campaigns, applications, models, or other solutions connected to the identified problem. The focus is on creativity, collaboration, and applying knowledge in practice.
Share and evaluate the results
Students present their solutions to classmates, teachers, families, or the community. Encourage feedback, reflection, and improvements based on the experiences and results obtained.
Expand and replicate the innovation
Document the process and share successful strategies so that other educators can adapt the approach to different subjects, age groups, and educational contexts. Through these steps, the innovation transforms students from passive learners into creators, researchers, and problem-solvers who use knowledge and technology to make a positive impact.

Spread of the innovation

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