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YUKTI - Project based Learning of CT and AI

place India + 1 more

Connecting logic to solve complex problems of the world

YUKTI transforms how children aged 8-13 learn computational thinking and artificial intelligence. Through 32 gamified activities and 2 capstone projects per year, students design board games, build AI solutions, and present their work. Teachers from all disciplines are trained in AI with a diploma certificate from NCVRT, New Delhi.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Updated May 2026
Created by

Kriyative Educational Trust

Visit Organisation's Site
Web presence

2024

Established

1

Countries
All students
Target group
There are several countries left behind in the CT and AI innovations happening around the world. The future of work is changing faster than ever. We want every child to have the confidence to solve problems, the creativity to design solutions, and the ethics to ensure that everything is fair. We have a three-pronged vision: 1. Democratizing computational thinking and AI learning across all schools in India and other developing countries. 2. We want to shift students from learning using technology to learning to create with technology. Every Yukti student should produce outputs aligned with the SDGs. 3. All teachers across disciplines must be able to apply their domain knowledge with confidence to CT and AI-based problem solving. For example, an art teacher should understand pattern recognition and contribute to problem solving. We want children around the world to not be passive consumers of AI but ethical creators of technology.

About the innovation

Why did you create this innovation?

Many computational thinking programs assume screens and internet access, which leaves out schools with power supply issues or limited connectivity.
As computational thinking and artificial intelligence become essential, the burden shouldn’t fall solely on computer science teachers. We aimed to shift the approach so teachers from other subjects can use CT and AI to enrich their own classes.
Thirdly, children should be content creators rather than consumers of content. We wanted them to use AI to do something that makes the world better, so we integrated SDGs into the Yukti project.

What does your innovation look like in practice?

Yukti operates in the following manner:

1. Phase 1 is understand.
2. Phase 2 is prototype.
3. Phase 3 is presentation.

In Phase 1, children try to create a problem statement and utilize the strategies given to ensure that they solve the problem better. For example, they can identify a community problem, interview community members, define the problem statement and design challenge, then create a board game, construct rules, and make it fun and gamified to actually bring in a societal change.

In Phase 2, the prototype is created, and children will ideate, build, test, and iterate. The prototype will be built using eight sets of physical manipulatives provided in the learning kit. They will sketch game boards, create an algorithm using flash cards, investigate, assess, and connect with the real world.

In Phase 3, the students will properly present their solution to their peers, and they will also have a demo day setup and answer questions that are asked of them.

The entire program is unplugged for classes 3, 4, and 5 to reduce screen usage. AI awareness is added for classes 6, 7, and 8. The entire curriculum is cross-curricular and integrated with subjects such as art, environmental studies, science, mathematics, and English. The teachers are trained in a cascading model. The mentor teachers receive rigorous training for a year, ending with a diploma certificate from NCVRT, NewDelhi. They become mentors for other teachers in their schools.

How has it been spreading?

Since its inception, we have launched this program in 23 schools in Tamil Nadu, reaching close to 2,500 students from grades 3 to 8. Some of the game ideas have been improvised since inception, with inputs from students themselves. We have trained more than 75 teachers across disciplines, including physical education, primary education, and language. For the first time, affordable tangible manipulative sets are being provided to students to play unplugged games that use computational thinking.

Our goal for 2026 is to scale to 200+ schools across four states, reaching 25,000 students. We also aim to translate all materials into at least four regional languages and reach schools in rural and tribal areas. Our Digital Teacher Community Platform is already growing rapidly, with 1,200 members. The SPARK Diagnostic assessment is in the process of being published as a case study. The first batch of diploma students will take their exam in April 2027.

How have you modified or added to your innovation?

1. Since inception, we have created the SPARC Diagnostic Assessment for AI readiness of schools and teachers

2: We have modified the simple process of explore, think, and do to the wheel of Kriya, which helps learning to be translated to real-world applications and assessments being continuous. Now prior knowledge becomes a mandatory part of learning, and metacognitive thinking using reflection is how we end the lessons.
3. With the affiliation with NCVRT,we have mandated that schools encourage teachers to become certified in the Diploma. This helps schools reduce their training cost by 55% while increasing teacher ownership.

If I want to try it, what should I do?

Email to support@kriyativeinternational.school with your school name, location, and grades taught. We schedule a 30-minute orientation, conduct a needs assessment, and provide a starter pack: sample Kriya Kit, textbook, workbook, and access to our online teacher training module. Schools can pilot with classes 3 to 5 for one week before full implementation

Implementation steps

SPARK Assessment
First, schools that contact us about YUKTI will go through a SPARK assessment, which provides a basic audit of AI readiness in their school.
Sample Evaluation
After the assessment, a school will receive a sample kit and starter materials to help them see what kind of learning product they will receive and how easy it will be to implement in their school.
Signup and Orientation Kick off
After evaluating the product, the school will sign up with us for YUKTI implementation for the academic year. Based on AI readiness and motivation, anchor teachers will be identified, and a whole-school orientation will be provided.
Material Deployment
The school will receive textbooks, project books, teaching guides, and Kriya kits for learners and teachers.
Project Day celebration
After the first project is completed, we help the schools create YUKTI Day, in which students demonstrate their knowledge of computational thinking, problem-solving, and AI using the projects they created during the term. This helps schools showcase their children’s understanding to parents and other respected members of the community.
End of Year SPARK Reassessment
At the end of the year, SPARK reassessments are conducted for the school and its teachers. A detailed report on where improvements have occurred and what gaps remain will be analyzed. Student evaluations will also be conducted, and reports will be submitted for each child.

Spread of the innovation

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