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SuperBetter Children

Mental Health and Resilience

In most rural schools of Zambia it is disheartening to witness the numerous mental health challenges that school going children face. From shouldering the burden of adulthood responsibilities at an early age to dealing with broken homes and lack of basic necessities. Our SuperBetter Toolkit for Educators promotes well-being and builds resilience among children in less resourced communities.

Shortlisted

Overview

HundrED shortlisted this innovation

HundrED has shortlisted this innovation to one of its innovation collections. The information on this page has been checked by HundrED.

Web presence

2022

Established

2.5K

Children

1

Countries
Target group
Teachers
Updated
May 2024
I envision all the children, more especially the most vulnerable and marginalized ones in rural communities complete an education that equips them with life skills and prepares them for lifelong success, economic stability, safety and ensures that more income is created by lowering the rates of mental health stressors contributing to low academic performance and absenteeism in schools.

About the innovation

Why did you create this innovation?

The innovation came into effect after careful study of why pupils at the school we operate continued to perform below average and continued recording an upswing in the numbers of absenteeism. Unfortunately, it was discovered that pupils in our community were exposed to a number of stressors that significantly impacted their mental well-being resulting in poor academic performance and absenteeism.

What does your innovation look like in practice?

It is a toolkit wit sessions that are designed to be implemented over the course of one year and it has three levels and each one has several sessions.

Level One focusses on social and emotional learning that aids children in developing self-awareness, developing a vocabulary to describe different feelings and emotions, and developing skills in identifying and discussing emotions as they relate to daily life.

Level two introduces them to the ‘seven helpers’ of the Super Better model and introduces video game related ideas and vocabulary including: Epic Wins, Challenges, Power Ups, Quests, Allies, Battling Bad Guys, and adopting Heroic Identities. We have repurposed the seven helpers for our programme and linked the helpers to tackle real health challenges that affect children in many parts of Zambia and beyond.

Level three is the stage at which the children apply the Super Better model to examine and resolve problems and develop strategies for building their health and resilience.

How has it been spreading?

The SuperBetter Toolkit for Educators has been widely accepted by most Zambian schools for its effective and interactive approaches to promote well-being and build resilience among learners, its impact has been noted not only from less resourced communities but also from developing communities and organizations.
The innovation has received global recorgnition even from Global Fund for Children CEO and President Mr John Heckerling where he highlighted the impact of our innovation on addressing mental health. The highlight can be found on this link https://philanthropynewsdigest.org/features/commentary-and-opinion/to-improve-the-mental-health-of-children-and-youth-invest-in-grassroots-groups .
It is our deepest heart desires to have innovation extended even to the schools across the globe.

If I want to try it, what should I do?

Our innovation can be found on the Children for Health website which is a partner organization.

Please feel free to download and share the FANTASTIC toolkit with everyone at any time for FREE and experience the twin benefits that comes with it.
It can be downloaded here
https://www.childrenforhealth.org/SuperBetterChildrenforHealth

Media

Implementation steps

Resilience Club
1. I set up a discovery call with the user to explain the values, goals and expected impact of the innovation.
2. Ask the user to create a school resilience club and recruit beneficiaries who are the pupils.
3. The user (teachers) to recruit the trained beneficiaries (pupils) into the ambassadorship program and give them a mandate to teach their fellow pupils on the strategies to use to promote mental health and build resilience.
4. Have the innovation replicated to the secondary beneficiaries.
Impact Assessment
1. To help the user set up key performance indicators to assess the impact of the innovation.
2. To conduct baseline, midline and endline surveys for the innovation.
Stakeholder Review Meeting
The user can prioritize having quarterly stakeholders engagement review meetings to assess the impact, challenges and lessons learned.

Spread of the innovation

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