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STEMgame

A sustainable future will be with qualified manpower. How about Gamified Agile Learning?

- 2019 EU survey result; "Science Literacy" is far below the standards. -Neuroscience; The part of our mind that we use is close to zero. With gamified science literacy (Agile Learning) experience; - Both parts of our mind are used integrated. - Gender discrimination ends. - IQ rises - Abilities improve.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Web presence

2013

Established

1K

Children

1

Countries
Target group
Students basic
Updated
April 2024
- Bilim ve gerçek yaşamın bütünleşik olarak deneyimlenmesini esas alan müfredata geçişin hızlanması. - Bilim okuryazarlık seviyesinin yükselmesi. - Bilgi kirliliğin azalması.

About the innovation

Why did you create this innovation?

I am a science teacher who is interested in science and mind games. I have been experimenting and observing for 40 years in order to experience and gamify science and real life in an integrated manner. This is my hobby that I enjoy. STEMgame is the product of my 40 years of experimentation and observation.

What does your innovation look like in practice?

I have worked on experiencing and gamifying science and real life for about 30 years in public and private schools and for about 10 years in my own private classrooms. All of these studies, which I did with approximately 15 thousand + students, took place live in the physical environment. For the last three years, I have been trying to commercialize my STEMgame products and services in the digital environment. Since there was not enough investment, scaling and commercialization did not take place in the digital environment.

How has it been spreading?

STEMgame has spread with applications that coincide with the expectations of my students and their parents.

If I want to try it, what should I do?

Fiziki oyun setleri ile online ortamda deneyimler oluşturmak mümkün.

Implementation steps

STEMgame Gamified Agile Learning (Science Literacy) experience.
- STEMgame website (under construction)
- Plain and simple explanation of the content.
- Game, application and competition guidance video contents.
- Game practice and competition guidance - Online - Play therapist teens.
- Contact details of STEMgame players for gaming friendship.
- Individual, doubles and team competitions with digital playsets. Paid and free games. In paid games, 80% of the participation fee is shared among the ranked players.

Spread of the innovation

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