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STEAM Game Boards: Igniting Curiosity Through Play

Turning complex science into curiosity, creativity, and collaboration—one game at a time.

In rural classrooms where STEM feels distant and dull, the STEAM Game Boards spark excitement and understanding through AI-powered, locally designed learning games. The Chemistry Game Board and STEAM Game transform abstract science into interactive adventures that teach critical thinking, teamwork, and innovation—making learning a game every child can win.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Updated November 2025
Web presence

2025

Established

1

Countries
Students upper
Target group
I want to see education reimagined—where learning is hands-on, joyful, and connected to real life. With the STEAM Game Boards, I envision schools across Africa and beyond turning science into play, sparking a generation of problem-solvers, innovators, and creators who will design a better, sustainable world.

About the innovation

Why did you create this innovation?

When I began teaching in Community High School, Ebute Igbooro, a rural border community in Nigeria, I met bright learners who were curious but disconnected from science. Our school had no electricity or internet, and lessons were often limited to rote memorization. Chemistry, especially, felt abstract and intimidating.

‎Yet, I noticed something remarkable—on sports days, when learning became active, attendance soared. That insight shaped my belief that learning should be joyful, interactive, and relatable. I created the STEAM Game Boards to transform complex STEM topics into something learners could touch, play, and understand.

‎The first prototype—the Chemistry Game Board—turned formulas into friendly challenges. Later, the STEAM Game expanded this approach, blending art, innovation, and teamwork. My goal was simple: to restore wonder to science education, build problem-solvers, and show that creativity and curiosity can thrive even in the most underserved classrooms.

What does your innovation look like in practice?

A group of learners sits around a handmade, colorful board crafted from recycled materials. They roll dice, draw question cards, and race to solve chemistry challenges linked to real life—like how soap cleans, how energy is stored, or how fertilizers affect crops. Every correct answer earns points and laughter, but more importantly, sparks deeper questions.

‎In the STEAM Game, learners collaborate on design and art tasks that merge science, creativity, and innovation. They compete as teams, developing soft skills alongside academic knowledge. The atmosphere is vibrant—science is no longer a fearsome subject but a shared adventure.

‎Teachers guide, not lecture. Learners who once hesitated now explain concepts confidently to peers. The shift is visible: attendance improves, participation rises, and the classroom becomes a space of energy, creativity, and connection. Learning is no longer an obligation—it’s an experience every child looks forward to.

How has it been spreading?

The journey began with just one classroom and a few handmade boards. When other teachers at my school saw how engaged my learners became, they asked to replicate the idea. With the support of the Teach For Nigeria Fellowship, I began training other fellows and demonstrating the innovation at STEM Garden Initiatives events and local education summits.

‎Soon, neighboring schools requested their own versions, adapting the concept for subjects like physics and biology. The innovation was later showcased through Teach For All’s Global Challenge, attracting global attention for its simplicity and scalability.

‎On social media, short clips of learners playing the games have inspired other educators to experiment with play-based science teaching. The ripple effect continues as we develop open-access guides, teacher training modules, and locally adaptable templates—ensuring the innovation can spread without depending on expensive materials or technology.

How have you modified or added to your innovation?

The earliest version of the Chemistry Game Board was entirely physical. Over time, I realized we could enhance learning by integrating simple digital tools and AI-powered quiz simulations. These help personalize challenges for each learner while keeping the experience interactive and accessible, even offline.

‎We also began including sustainability-focused topics—like waste management, renewable energy, and climate action—to connect science to real-world issues. Learners now explore both environmental and entrepreneurial perspectives through gameplay.

‎Another key improvement has been localization: using community examples, indigenous materials, and local languages to ensure inclusivity. I’m currently working on a teacher toolkit that guides educators in creating their own subject-specific boards, ensuring that innovation is not centralized but multiplied across schools and regions.

If I want to try it, what should I do?

To try the STEAM Game Boards, start small—pick one topic your students struggle with and turn it into a game. Create simple question cards, challenges, and tasks that require learners to think, collaborate, and apply concepts to everyday life. You can design your board using recycled cardboard, markers, or art supplies available in your community.

‎I offer short workshops for teachers—both virtual and in-person—on how to create, facilitate, and adapt the games for their curriculum. The process is intentionally flexible: it can be used in any context, with or without electricity or internet.

‎The essence is not the board itself—it’s the philosophy of play. Once learners experience science as a story they can shape, they become active participants in their own learning. That spark of curiosity is what turns ordinary classrooms into hubs of creativity, collaboration, and innovation.

Implementation steps

Identify the Learning Challenge
Start by selecting one topic that learners often find difficult—perhaps chemical reactions, energy transfer, or environmental conservation. Choosing a real pain point ensures the game directly meets learners’ needs and keeps them curious.
Create Your Game Board
Use cardboard, paper, or any locally available material to draw a colorful board. Divide it into pathways that represent learning stages—like “Elements,” “Compounds,” and “Solutions.” Add creative illustrations, icons, or local cultural symbols to make the game visually engaging and relatable. The board becomes a story map that guides learning.
Craft Question Cards and Activities
Design cards that combine science with real-life experiences. Mix conceptual, problem-solving, and creative tasks—for example:

‎“Why does iron rust faster in coastal areas?”

‎“Explain how chemistry helps farmers increase yields.”

‎“Act out what happens when vinegar meets baking soda.”
‎This approach turns abstract science into memorable discovery.
Set the Rules and Start Playing
Group learners into teams of 3–5. Each team rolls the dice and answers a question to move forward. Correct answers earn points or allow extra moves. Encourage discussion, laughter, and teamwork. Teachers act as facilitators, not judges—helping learners reason, debate, and learn from one another.
Reflect and Connect
After each round, pause for reflection. Ask learners:

‎What new concept did you discover?

‎How does this relate to something in your home or community?
‎This turns every play session into a mini-lab for critical thinking and real-world problem-solving.
Integrate Digital or AI Tools (Optional)
‎Where possible, add a digital layer. Simple AI quiz platforms or offline simulations can adjust questions to each learner’s pace, give instant feedback, and help teachers track progress. This blend of play and personalized learning builds confidence and retention.
Review, Adapt, and Expand
After each game, collect learner feedback. What parts excited them most? Which concepts need more clarity? Use their input to redesign future boards or adapt the model for other subjects—like physics, biology, or environmental science. Over time, this process builds a culture of co-creation and continuous learning.

Spread of the innovation

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