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Skill Games by Feed Their Minds

inspire me to think for myself

Skills games are video games created to improve divergent thinking in k 12 children. The children are involved in adventures about philosophy, art, math and stem, and have to answer to questions. The difference in our games it that all the answer are right and this help students to exit from binary logic because in the most part of life there are more solutions for one problem. Every answer helps

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Updated March 2023
Web presence

2022

Established

1

Countries
Students lower
Target group
I believe tomorrow's world belongs to today's children, and I am convinced that the most important thing is to teach them how to solve problems and be happy with their abilities.Recognizing and valuing children's talents and problem-solving skills will we have a chance to really deliver a proper toolbox to improve the world, because where everyone sees only walls we must teach them to see ways

About the innovation

Why did you create this innovation?

Our games respond to the need to effectively integrate the use of technology in education not only to implement knowledge, but especially to implement divergent thinking, problem solving, innovativeness and in general soft skills. When is five years old a child has the same divergent thinking of a gifted adult, but when he/she is ten, this divergent thinking can be reduces by 60%.

What does your innovation look like in practice?

Our tool is a game for children that simulates a journey into philosophy, mathematics, art and science worlds. Each world offers the child an interactive story full of discoveries. The children's interactions with the tool allow to evaluate and train their divergent thinking abilities. We have developed an evaluation algorithm to attribute a different profile to each child within 15 prevalent profiles. Through this game, the child learns to love subjects and develops divergent thinking. All data generated by the game is stored in a database.

How has it been spreading?

the game was created in the second half of 2022, was presented at Edutech Europe in Amsterdam and Didacta Florence, and is participating in the second phase of the Learning Engineering Toll competition. It will be tested in the Italian school in April and May. We plan to launch the first story by the end of 2023. Our target audience are children between the ages of 4 to 10, before their divergent talents are reduced. There are 27 million children of this age in Europe, 3.5 million in Italy, we count on being able to reach 175,000 children in the first three years. As for teachers there are 220000 in Europe and we count to reach 20000 in the first 3 years

If I want to try it, what should I do?

They have to subscribe our platform www.feedtheirminds.com and contact us at plusdotup@gmail.com