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Sim de la Mode

Learn the fashion business by building your own virtual fashion label

Students who want to work in fashion often meet the business side late, through lectures and case studies. Sim de la Mode is an iOS game that teaches fashion business through interactive missions where players build their own virtual fashion label. Each short mission turns a real part of the industry into decisions, so learners practise how a fashion business works before they choose a course.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Updated October 2026
Web presence

2026

Established

1

Countries
Students upper
Target group
I’d like every young person who is curious about fashion to be able to try the business side before they choose a course or a career, not discover it halfway through. Fashion is one of the world’s largest industries, but most teenagers only see the catwalk and the shop floor. The decisions behind them, about markets, customers, pricing and supply, stay invisible until university, if they’re taught at all. I hope Sim de la Mode helps change that in two ways. For students, short, playable missions make the business of fashion something they can explore on their own phone, in their own time, and see whether it suits them. For educators, it gives a ready-made, sourced activity that brings real industry decisions into a seminar and starts discussion, alongside what they already teach rather than instead of it. In the longer term, I’d like learning games like this to be a normal first step into the creative industries: practical, grounded in how the industry really works, and open to students whatever school they go to and whether or not they know anyone in the industry.

About the innovation

Why did you create this innovation?

I spent nearly 20 years in fashion buying, working with luxury houses and later with brands such as Tommy Hilfiger and MaxMara. Over that time I met many talented young people who wanted to work in fashion but had little idea how the business behind it works: who decides what a label sells, where, to whom and at what price. Most only meet that side of the industry once they are already on a course, through lectures and case studies.

I wanted a way for students to try the business of fashion before they commit to it, and to keep practising it in the first weeks of a course. So I built Sim de la Mode as an iOS game, because that is where many of them already spend their time. Each short mission is based on a real part of the industry, and every decision goes into a virtual fashion label the player builds as they go. The content comes from industry experience and sourced data, so what players learn holds up when they meet it again in a classroom or a job.

What does your innovation look like in practice?

Players download the app, choose a role (designer, influencer or entrepreneur) and start Mission 1, What Is Fashion?, which is free. They explore what fashion means through the words of designers and editors, from Coco Chanel to Alexander McQueen, then write their own fashion statement, the first piece of their label. Mission 2, Fashion in Numbers, looks at the size of the global fashion industry, the markets a label could launch in and how prices change from country to country, using sourced figures from organisations such as the IMF and the WTO. Every choice is saved to the player's My Brand profile, so each mission builds on the last.

For classrooms, an educator toolkit sets out learning outcomes, discussion points and sources for each section of each mission, so a lecturer can run a mission as a seminar activity: students play on their iPhones or iPads, then discuss the choices they made. Class pilots are free for students.

It is early: two of Level 1's ten missions are live. We track mission starts and completions for every player, and the first classroom pilots will add structured student feedback.

How has it been spreading?

Sim de la Mode first went live on the App Store in 2025 with its onboarding and label-building features, and relaunched in August 2026 with its first two missions. It has grown mainly through App Store search, with players joining from around the world, and now has more than 80 registered players. We are talking with UK fashion educators about using it in their classes, and the educator toolkit was written for those pilots.

Over the next two to three years we want to complete Level 1's ten missions, then move into business planning (finance, logistics and supply chain) and, later, a full simulation where players launch their label into a marketplace. Alongside that, we want it to become a regular part of fashion business teaching in colleges and universities, with class access arranged by the institution, and to reach students who don't have an iPhone.

If I want to try it, what should I do?

Download Sim de la Mode free from the App Store (iPhone and iPad) and start with Mission 1, which is free. Educators who would like to try it with a class can email hello@simdelamode.com for free student access and the educator toolkit, with learning outcomes, discussion points and sources for each mission.

Implementation steps

Download Sim de la Mode and set up your profile
Download Sim de la Mode free from the App Store on an iPhone and sign in with Apple (the hide-my-email option works). Choose a role, Designer, Influencer or Entrepreneur, pick your Unfair Advantage and set up your profile. It takes a few minutes and needs no knowledge of fashion or business. From here on, every decision you make is saved to the My Brand tab: the profile of the virtual fashion label you are building.
Play Mission 1: What Is Fashion? (free)
Mission 1 is free. You explore what fashion means through the words of designers and editors, from Coco Chanel to Alexander McQueen, with questions and choices along the way. At the end you write your fashion statement: a sentence or two on what your label stands for. It goes straight into My Brand as the first piece of your label, and every later decision can be checked against it.
Play Mission 2: Fashion in Numbers
Mission 2 looks at fashion as a global business, using real figures from sources such as the IMF and the WTO. Make a guess before each reveal: how big the markets are, who makes and who sells, how prices compare. Then choose the primary market for your label. There is no right answer; the reasons are the point. Mission 2 is a one-time £9.99 purchase in the app, and classes in our pilot get free access. Allow 35 to 45 minutes for both missions.
Use it with a class (for educators)
Email hello@simdelamode.com for educator access and the free toolkit: session plans, the full reference list for both missions, discussion prompts and a reflection task. Either run the missions from the projector in one 45 to 60 minute seminar, with the room voting on each decision, or set them as a self-directed week and open the next seminar with the students' choices. Students without an iPhone can pair up or follow on the projector.
Compare the choices and keep building
The best discussion comes from comparing decisions: who chose which market, and does it fit their fashion statement? A statement about craft and slowness paired with a mass market chosen for its size is a good argument to have. New missions are added to Level 1 over time, and each one adds to the same My Brand profile, so the label grows with the player.

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