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Octagon 4D

location_on Indonesia

Want to bring augmented reality into your classroom?

Multidimensional flashcards, powered by augmented reality technology, that enliven the learning processing by allowing students to witness animals and dinosaurs come to life and interact with them. Learners broaden their knowledge while having fun!

HundrED 2018
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Overview

HundrED has selected this innovation to

HundrED 2018

2014

Established

-

Children/users

13

Countries
Updated
November 22nd, 2022
Learning should be fun! We believe that technology can play a positive role in sparking the love of learning in children.
Hasbi Asyadiq, CTO, Octagon Studio

About the innovation

What is Octagon 4D?

Technology can be a powerful tool to inspire and engage students. Through augmented reality, learning can become a more dynamic and engaging experience, but it can be difficult to find affordable and simple to use tools that will add value to lessons without over-complicating them. 

Octagon Studio provides teachers with an opportunity to easily and inexpensively bring augmented reality technology into the classroom, through the use of 4D flashcards. Each card contains a combination of images and information. Flashcards are available to support the learning of many different subjects, including animals, space, dinosaurs and human anatomy.

An app is used to bring the image to life, combining elements of the real classroom environment and animation to allow learners to interact with the images. For example, placing a banana and monkey card next to each other causes the monkey to grab, peel and eat the fruit. The 4D images can be accessed individually or in small groups on devices such as smartphones or tablets, or can be shown to whole class by connecting the device to a projector or screen.

Augmented reality technology appeals to a wide variety of learners and provides authentic and dynamic learning experiences. The ability to interact with the image by manipulating it provides a deeper level of engagement, which enhances the enjoyment of learning.

Octagon 4D flashcards can be used to stimulate learning for young children in a variety of subjects, particularly science. Schools can also use the cards as a language learning tool by utilising the multilingual feature. Fun and engaging lesson plans are provided to support teachers in integrating this technology into the classroom.

Octagon Studio’s researchers and developers work with education specialists to ensure the flashcards are always high quality. For the space flashcards, Octagon Studio even collaborated with the European Space Agency.

Octagon Studio has been recognised with several awards, including Top App Innovator at the Innovative Awards 2017 and Best App at the Wearable Technology Show 2016.

Impact & scalability

Impact & Scalability

Innovativeness

Octagon Studio brings technology into the classroom in a way that is affordable, engaging, high quality digital education content.

Impact

There has been mass positive feedback from users on social media, as well as reported impact use in the classroom by teachers.

Scalability

Octagon Studio apps have been downloaded over 1 million times and more than 400,000 cards have been sold worldwide. Octagon Studio products are used in over 50 countries worldwide & their apps are equipped with multiple languages. The physical cards are in English, but several of licensees have produced the cards in their native languages for local distribution purposes.

Steps

Get more information
Find out about the flashcards and how they can be used to teach subjects from prehistoric creatures to human anatomy.

Visit Octagon Studio's website to watch how-to-videos for each product and download sample cards for free.

Download the app
Grab a gadget and go to Play Store or App Store!

Search for the Octagon 4D apps and download them for free. Try scanning the sample cards and see the images come to life on screen.

 

Get the full deck
Find out where to get flashcards by visiting the Octagon stockist and distributor list.

The flashcards are available all over the world, it's simply a case of finding the nearest stockist.

Prepare to bring augmented reality into the classroom
Become acquainted with the resources before using them in the classroom.

Get the flashcards and one or more gadgets ready for classroom use. Students can use devices individually or in groups, or a device can be connected to a projector so that the whole class can see.

Have fun while learning
Time to get creative! There are plenty of ways to integrate the cards into lessons.

Teachers can show the cards on screen and ask students to describe what they see and hear. Learners can practice foreign language pronunciation and expand their vocabularies. Or maybe spread the cards around the classroom and get the children to run around looking for particular animal cards based on descriptions, and ask them to imitate the sound of the animals after hearing it from the app!

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