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MonnoM

Physical Movement, Everyday Objects, Digital Play

MonnoM creates novel digitally-enhanced narrative environments that activate children to physically move while they create their own rules and play materials. With MonnoM, everywhere becomes a playground, for example, a room in the house, a corner in the museum, a class in the school, or a garden.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Web presence

2019

Established

2.5K

Children

19

Countries
Target group
Students early
Updated
January 2023

About the innovation

Why did you create this innovation?

Children use their imagination to see their surroundings in their own way, construct their own rules and manipulate everyday objects for play, and create narratives. Most current digital environments, however, are virtual playgrounds that don't support full-scale sensorimotor activity and narration. MonnoM offers children safe digital play experiences that bridge embodied experience and narration.

What does your innovation look like in practice?

MonnoM allows children to create original visuals and playscapes they dream of using physical and digital media simultaneously. MonnoM perceives select objects in the children’s everyday environment with parameters of color and depth and translates them to digital patterns on a screen. You don’t need any digital attachments. Just a computer, tablet, or cellphone with a webcam is enough. MonnoM's technology helps children use their fine and gross motor skills and transform their select objects into digital narrative tools. MonnoM offers online/offline play solutions to museums, preschool institutions, and primary schools to support their curriculum in cooperation with learning programs.

How has it been spreading?

The first design of the MonnoM was assessed in studies with 67 children (4–12 years old) in two different settings, one at a museum and one at a school in the context of İpek Kay's Ph.D. Dissertation titled "Designing Digitally-Enhanced Environments For Children's Play With Everyday Objects" Our study protocol was approved by the Istanbul Technical University Committee On the Use of Humans as Experimental Subjects. We observed that children followed various interaction paths and tend to move while playing with MonnoM. The online version of MonnoM is free and has been used in 19 countries, also during the pandemic. We designed context-based interactive environments for children's biennials and museums. Our aim is to design novel digitally-enhanced settings for children around the world.

If I want to try it, what should I do?

The audience is educators working in pre-K and K-2 level schools, museums, after-school programs, and other formal/ informal learning environments, as well as families interested in supporting children’s bodily engagement while interacting with the digital environment. They can directly use the online version of MonnoM or collaborate with us to create new online/offline play solutions.

Implementation steps

Creating Blended Environments with Online Version
The online version of the system can be used in everyday environments (for example a room of the house, a school's garden, or a corner of the museum) by using everyday objects, i.e. pencils, pencil cases, pillows, toy cars, clothing items, notebooks, colorful papers, and even vegetables such as tomatoes and green
peppers. Users can use MonnoM individually or as a group to set up creative play and art projects using their physical movements and their colorful daily objects. (www.playmonnom.com)
Let's Collaborate, Create Together!
MonnoM's technology helps children use their fine and gross motor skills and transform their select objects into digital narrative tools. We offer online/offline play solutions to preschool institutions and primary schools to support their curriculum in cooperation with teachers. MonnoM also allows children to create original visuals and playscapes they dream of using physical and digital media simultaneously. We offer rich artistic plays in cooperation with the learning programs of the museum.

Spread of the innovation

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