According to UNESCO, more than 50% of students leave school unable to read a story or do basic math. The founders of MAGOS have spent 15 years working to reduce this inequity in classrooms, earning a seat at the policymakers' table. Yet, when policymakers seek to induce significant change, they rarely find a scalable solution that works in the schools that need it most. The available innovations usually demand too much infrastructure, teacher training, money, and time to be feasible.
We created MAGOS to be a trusted partner for public education leaders, providing an adaptive, context-proof solution that measurably improves core literacy and numeracy skills, even in the most vulnerable classrooms, in a fast and efficient way.
MAGOS is a game-based learning platform built on one core principle: to reach kids from all contexts, we need to make them intrinsically motivated. For that we made a game that is a learning platform and not the other way around.
In class, groups of students share a computer or tablet to access an intuitive, web-based platform with state-of-the-art UX design that challenges each student to explore a "land of magic" in perfect autonomy. Taking turns, each student is presented with a personalized sequence of reading, writing, listening, and grammar exercises that they must solve in weekly sessions throughout the school year in a collaborative manner.
From the teacher's point of view, MAGOS is a useful turnkey curricular educational resource, adapted to each student's level, pace, and motivation. By providing a level of complete autonomy to the students, the teacher can "multiply" in the classroom with the individual feedback the game provides, which also frees the teacher to support the students who need it most, while providing real-time data on each student's performance.
MAGOS is already in use in 20% of public primary schools in Portugal and is now in most of the autonomous regions of Spain. We are proud to say that over 55% of the users of MAGOS are from disadvantaged backgrounds and 18% of them are benefiting from skill recovery learning pathways.
In addition to this adoption, other relevant results are the rate of effective use in the classroom, over 87% (4X the sector average) and the 100% retention of school clients.
This year, Class of Wonders (MAGOS owner company) won a Portuguese public tender to scale MAGOS technology to 100% of Portuguese students, to reach the milestone of 1 Million users in 2026.
We are currently piloting with states in the Middle East and LATAM markets (through established local partners) and will be competing in new public tenders (in a scale to serve +100k users in each of the tenders) until the end of 2025.
We have strategically evolved our base version to be fully digital, with the physical book now serving as an optional add-on. This pivot was driven by our data and user feedback, which showed that a digital-first approach is more effective for younger grades (1 and 2) and far more scalable in general. The hybrid version, with its immersive physical book, remains a powerful complement for grades 3 through 6, offering a unique, blended learning experience. This evolution demonstrates our commitment to delivering a solution that is both highly effective and adaptable to the real-world needs of diverse schools.
For Teachers in Spain and Portugal
If you are part of a public school in Spain or Portugal, you can start using our freemium versions of the curricula in Spanish, Catalan, and Valencian. Register your class at:
https://magos.website/info/
For Public Policy Leaders
If you are a public policy leader or a representative for innovation in public education, please contact us at info@classofwonders.com or on LinkedIn to book a meeting with us.